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Thread: 160% Skill Cap between min/max attribute

  1. #1
    Spanish Forum Moderator khris's Avatar
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    160% Skill Cap between min/max attribute

    In order to keep the game margins we need to recovery the skill caps to avoid 1%s being -160%'s.
    IMO was a mistake to eliminate the 50% of the skills by creating white/grey ones...

    Too would be appreciated to eliminate the scores cap, but for now having the skills with a max. distance would control the margins and, 160% between the Min/Max. is way fair.

    More- than - fair.


    It is a important point try to keep a game where the beatability margins are intuitive for new players and actually this rule is absolutely broken.

  2. #2
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    Disagree, because big difference helps only to cheaper (rests) maintain player until his retirement.
    High whites don't impact player's performance. Nowadays only overall quality matters.

  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
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    and 140% q cap for permanent tankers
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    and 140% q cap for permanent tankers
    Close the training for players who reach 140% if no promotion. Beeeetter. lol

  5. #5
    Spanish Forum Moderator khris's Avatar
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    Let's take this from another point.... tankers = non Token investors, tankers= often manipulators, so here an argument about why close training for players when they reach 140% i the team didnt promote. We could include a realistic part in that, like a "training sponsor loss" if no promotion.

    A "free mode" with a 140% cap for tankers is, fair enough.