In the current training system, average % of attributes within a training is calculated, which means DC/DR's AGGRESSION at 170% and SPEED at 50% will progress at 110% pace, if you train him CARIOCA WITH LADDERS... But, if you train him PASS, GO AND SHOOT!, his SPEED will progress at 50%, like he is 4-star player... If you train him WARM-UP, those three attributes will progress at 9-star, 170% pace... This system gives an opportunity to quickly raise your player's overall, using combination of low attributes... Some piled up attributes will continue to jump sky high, yet some other attributes will get stuck low, if you can or can't combine them with low attributes...

Here is another example... GK can learn THROWING only in GOALKEEPER TRAINING and GYM... KICKING is also there, in both... Because GK can also learn KICKING in HURDLE JUMPING training, if it goes high, there is no way for THROWING to catch up...