In this thread I'll explain why current training system is bad...

As an example I'll take a DC player, who played a couple of seasons... As you all know, DCs have 8 important and 7 less important attributes... Imagine that all important attributes are at 170%, while less important ones are at 50%... That gives overall quality of 114% (6-star)...

In the old training system, from the beginning of new game release, 6 years ago, all important attributes were progressing at the same speed... Less important attributes were progressing at 50% speed... It didn't matter too much if you prefer to do group or individual training, attributes were progressing depending of training you've chosen... Now imagine that DC I mentioned above has learned new, DR role... That means he got new important attribute, speed at 50%... Bad sides of the old training system were, for example, if you would use CARIOCA WITH LADDERS training, AGGRESSION at 170% and SPEED at 50% would progress at the same pace of 114% OVERALL... Even if you would use PASS, GO AND SHOOT! training, SPEED attribute at 50% would progress as it's at 114%... If you would use WARM-UP training, FITNESS, AGGRESSION and HEADING attributes, all at 170%, would progress as they are at 114%...