My point being, Top Eleven simulation engine is at worst of it since 2019. Devs. should stop spending time on visual interface things. I feel that i have zero impact as a manager, Games are done as follows;
- Team AvQ is most important input. High white skills does not work.
- Play styles are disabled. All investments are wasted for it. A team with 0 play styles in 11 is able to beat team with 11 play styles in high improved level.
- Script animations. Foul yellow card Free kick, Foul YC FK, Foul YC corner. Penalty taken is very rare. Same loop every time you monitor.
- Commentators would have variously described what's going on the pitch. Comments are not enough and very basic.
- No offsides. All Game settings like 'force counter attack' 'offside trap' are disabled. Almost zero effect on team except for condition loss.(it's pre-calculated in embedded codes)
- Player performances are not reliable and behaviors are changed vice versa way and ratings are fluctuating too much. Look how this player's able to dominate this game while 8 star players against him?
You have to find 2 key players who are randomly determined before match. Manager skills are very limited to all about make a substitution and expect to see the comment of assistant manager: "it was good call when subbing X."
Please reconsider and make the simulation engine logical again.