Thank you very much for all the info Niko.

Being the early stages of the game, I like to mess around and try different things.

Lately, with the training bonus, the majority prefers training
So I made a small experiment.
I calculated the skill increase from training and that from a friendly.
Training gives me around 2.5-3 skill points per 10% condition lost on the player.
Friendly gave me around 6-7 skill points for about 9% condition lost.
That's about 2.5x better for friendlies.

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There's a risk of injury but on the other hand you can gain some morale by winning friendlies, a bit of money and tokens.


Am I missing something?