The Stadium
One of the changes put in to the game recently concerned the development of the stadium complex, the times of construction and costs being altered from those that we have been used to since the start of the game.
The Youth players will be part of the development of the team, and they are the improvements with the longest lead times (28 days from the Level 0 Youth facility) the Management decided to start the Stadium development with the initial Youth facility. Costing $500 (the same as previously), but taking only 4 hours (instead of 3 days) to construct, the Target Shot was quickly available.
Another big need for player development is rest packs (green), and the initial Training facility was to be built next. Costing $7k (down from $10k) and taking 6 hours (instead of 3 days), the Gym was another build completed on the first day.
For the final bit of construction on the first day, a 200-seat expansion to the Stadium was chosen, to start bringing in more money to the club. Taking only 3 hours (instead of 5 days) and costing $120k (down from $180k), the Management hopes to get this finished and the Medical Centre started before he has to retire for the night.
Training
At the start of the game, Training is very limited. Starting with six basic Training drills, and being able to use only three at a time, the Management realised it was going to take a while to get the Match Bonuses up to 10% each, and get a meaningful training regime up for each of the different types of player.
The Training drills available are all at Level 1 (1 whistle) and are:
Attack: Pass, Go and Shoot (Easy) and Fast Counter-Attacks (Hard)
Defence: Press the Play (Hard) and Piggy-in-the-Middle (Easy)
Physical/Mental: Warm Up (Very Easy) and Stretch (Easy)
During the Tutorial, the initial training session got the team to Level 2 Training and the Attacking drill Skill Drill (Very Easy) was unlocked.
To start with, the Management decided to go with their usual 6% Bonus accumulation regimes. These apply to the whole squad and are designed to be quick sessions to get the required Match Bonus boost, and give a general training to the players. Given the number of recovery sessions until the next match, the same number of training sessions are given so at least the starting XI will be at peak condition at kick-off without having to resort to use of green packs or free videos in lieu.
With the drills available, the following two regimes are used:
The team were trained as required and will be fit and ready for the match this evening. The training got the team into Level 3 and the Defence drill Goalkeeper Training (Hard) was unlocked.
More soon...