1 - Most Important orders for attacking that should be always used are : - hard tackle - offside trap ON . These are a must for attacking mentality
While the other orders can change according to oppo formation , % and your style of playing.
B - MTM only if you are much stronger. Always Zonal and you will be ok
D - counter can be either ON or OFF with attacking , it depends on you if you want to play a more fast attacking(On) or possession based(Off) game
E - You can play attacking football also with mixed and long passes not only short, like i said earlier it depends, for example if you are playing against a weaker team
and your team is struggling with short passes to find space cause oppo is playing a very compact formation that is not simple to open you can use long passes to
surprise them and win the match. I usually use always short passes but when i searche for goals sometimes i change.
Another important thing is the passing focus : lot of variables are involved with this setting like oppo formation weak point , you players rating and more. So you need
to give a look at the oppo formation and players to decide where to focus your " attacks ".
-Examples : - oppo is using a 3DC + 1 dmc formation and i'm playing with AML;AMC;AMR. in order to have more good chances i should exploit his flanks, mixed
would be abit of a waste cause my AMC vs his DMC( if he si good) can have some problems so better use the "free space".
- during the match i see my wingers rating and the AML have 9+ while the AMR have a 6.9 and missing some goals in front ( even if is your best player ) , in
that case i focus the attack in the left flank ( and this saved some matches ). Always watch players rating ,
these are the only iteraction between the manager and his players during the match, and with experience you will know when a player is having a bad day
or not performing.
2 - Most Important orders for defending that should be always used are : -Counter On - Mixed pass( or long )
Short passing is not good cause your team will be too slow , Slow = oppo team have time to reorganise their defensive shape -> fail counter. Your team
need to exploit fast the space that the oppo left behind.
-PRESSING:
Usually defensive teams low press but this will be good if you are equal or stronger than your oppo, so that means you are"confident"
with the oppo entering inside your half and they are sure to regain the ball . But if you play against a stronger team you can't allow them to enter too much
in your half cause they can outplay your players( non more confidence) so in this case you need to play high pressing + defensive. Your team instead of
regaining the ball inside in your half they will start pressing more earlier the oppo and recover balls near the midfiled line, always a defensive approach but
more agressive in order to stop very good teams. To help understand this here some examples
(Example of this is Mourinho's Inter defensive + high pressing trying to stop the oppo before they go more inside in their half - advantageof this is that the attacking players are near the oppo defensive line and if they are fast they can easily go past )
(Here instead a "confident" defensive team that low press and allow oppo entering deep in their half - Pro = more space to exploit cause oppo will be very high
Con- if the team lose the ball ( or don't regain the ball )in that zone oppo will be very close to goal and probably score )
-OFFSIDE
Offside trap for a defensive team is a risk cause the defensive line is already low and if they fail it the oppo player will be really near the goal and in a 1v1 vs the gk, but it doesent mean that they can't do it. For example i use it , but you need players that have very good positioning, all of them. While in attacking style few players are involved in performing the trap ( only defenders ) so easier cause they are less, in defensive style almost all the team is involved in it, cause they are near each other , and if only 1 of them fail to be in line = trap failed -> oppo score. So defensive teams can do offside trap but is more difficult cause the are amore players involved in it ( a MC for example that in not much good in defending can ruin the trap even if your defenders are very good )


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