I get a message in the facebook version that it will launched on 11th of february
I get a message in the facebook version that it will launched on 11th of february
There has been a lot of critic on the developer and their silent updates. Myself included.
Without having an oppinon on the coming update yet.
I want to use this opportunity to praise the developers for their pre implementation announcement, and their implementing procedure early season. This giving us managers a fair chance to adapt to the changes before the critical stage of the season. Thanks devs. For planning this update so. I hope this is an indicator of the timetable of following adjustments
Last edited by Gert Funck; 02-07-2016 at 03:05 PM.
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Groundhog Day visiting level - 58 -
considering quitting, since nothing is improved for veterans ... nothing and pay to win has become to dominante
FireCats is testing level - 36 -
As 11th of February is the day after tomorrow, I would expect some more specific instructions about what to do.
Some questions :
1) As I read, the new version gonna use unity instead of flash player.
So, we must download some extra plugin ?
2) I play mostly in pc, with 3 teams and have 3 browsers open (mozila firefox, opera , chrome).
The new version can be used from all those browsers ?
3) Is there any recommendation for the hardware ? cpu, graphics card ?
3) If for some reason (not talking personally) , played the new version, didn't like and prefer to play the old one, can I download and play the old one again in my pc ? (as I can from my android mobile but not iOS).
4) If I want to wait a couple of days, to read some reviews of players or just don't have the time to download and study how to play the new version, can I play with the old one ?
5) If I 'll do that and make a training (or just after a game) , I 'll still gaining cones/sp ?
6) In my mobile I have the old version because I use it only for emergency games and auctions, can I still play the game from there ?
* the new version has some (crashing) problems when the mobile is old or there is no good internet/mobile signal or a crowded wi-fi.
7) What is happening when someone playing with the two versions at the same time (in mobile & pc or vice versa) ?
8) You 're saying to assign our gathered sp to players but if I have a player in negotiations list, who has 3 positions and special ability, what I 'll do with my sp ?
* Actually I have 2 players like that and it's not that I expect much from negotiations (as it not really works) but if I want to sell them, it's impossible for players with Q55 or Q110 - and they aren't young to get some money back from "sell now" option.
9) Are the old special abilities will remain ? If I want to buy a scout/list player tomorrow (or if I already bought one), with one-to-one sa, this will remain the same in the new version ? Is gonna be adapted to the new version ? Is gonna be useless ?
I look forward for the new version, I believe that you really tried to improve the game but I think now it's not the time for mysteries but more specific advice and instructions
- as I have an important game at Thursday and don't want to loose it
haha
Last edited by nikolgiorgos; 02-09-2016 at 07:35 PM.
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
Last edited by nikolgiorgos; 02-09-2016 at 09:35 PM.
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
Perhaps I'm the only person that does this, so my view may be pointless.
Why I don't like this idea:
1: What if you are deliberately keeping a player 1 point off a skill level to get offers, and you play him? well that's his desirability instantly stuffed.
I'm sure everyone else must have noticed the bidding wars that happen when a player is 1 skill point away from 6*, unless they are really late in the season, or at a stupid time of the day, they go nuts.
2: I don't like to allocate skill points until the end of the season, possibly the next season.
This is how I play/ or in 2 days time will have played.
Get players to 6* level, then save skill points for Specialism/Extra position. I do not allocate until I have enough to do so outright.
Why?
Just in case I get a great player appear in the transfer window, and decide to buy him, if I buy a replacement, I allocate the skill points to a player skills.
I stopped playing the game on my iPad because I was sick of having my skill points allocated all over the shop. I'm OCD about this, I like them in nice even groups.- none of this 201.2, 200.8, 201 stuff, my player would be 201 across the board.
I try to make my players as desirable as possible in the transfer window, my striker being 32/50ths of the way to One on One Scorer (or 32/50ths of the way to AMC) is worth a bucket of spit. My striker being an average of 207 instead of an average of 205 is worth something. From the 11th of February onwards, there is no point my allocating skill points to extra positions, or specialisms.
I know to the devs, my points may be minor, they may mean nothing.
I just wonder if you have considered how this is going to affect the Transfers, Negotiations, and Scout players?
You will be deliberately forcing some players into positions where they will not be worth as much to possible bidders, because they will not be just below a given level, therefore possibly reducing the token spend.
It's your game, your decision, I guess in some ways I should be glad. This just means that there's little point my buying tokens in future, I may as well keep this team and let them automatically improve.
Last edited by Gwyndster; 02-09-2016 at 10:20 PM.
1) Yes, the first time you open the new version it will download some resources and take a bit of time. Initial loading times will be similar as they're now after the initial download.
2) Yes, if you have the latest version of all of them.
3) Should work if you don't have a very old computer/laptop with a very old graphic card or very low RAM memory available.
4) No
5) N/A (as 4th answer is No)
6) Technically yes, but this version is discontinued so expect to be completely removed/disabled in a near future.
7) Nothing special should happen: Also, won't be possible to play with old version in computer
8 and 9) Special Abilities and New Roles will work the same way as they do now, you can force all benefits from training to go there for a specific player, so he won't improve his average quality. So like now, if he has 3 roles and 1 special ability, then the player will improve. This is exactly what happens now, so the option then is not train the player and not make him play if you want to prevent him from gaining a new star.
1) As I just mentioned, Special Abilities and New Roles will work the same way as they do now, you can force all benefits from training to go there for a specific player, so he won't improve his average quality. Like now, if he has 3 roles and 1 special ability, then all the skill points he gains will be invested there, leaving the average quality unaffected. This is exactly what happens now, so the option then is not train the player and not make him play if you want to prevent him from gaining a new star.
2) This "hoarding" skill points thing is far away from what happens in reality. The benefit from any training happens instantly, you can't simply collect these benefits for 2 seasons and apply them all together at a specific time in real life.
This feature was not meant to be used this way, that's why we removed the "hoarding" capability only, not the control users have about where the skill points should go. When we released Top Eleven 2015, you could not collect skill points any more, but you could still control if the skill points where going to Defense, Attack or Physical/Mental. That was the goal.
As mentioned, if you want to prevent a player from increasing his average quality (so he won't gain a new star that would decrease chances to sell him) you can force him to learn new abilities and roles, because they don't increase the player's average quality. You can make a player have up to 3 roles and 1 special ability, that's a lot of skill points you can give him without affecting his stars or quality.
This is how it has been working since Top Eleven 2015 was released, and will work exactly the same way with the new Training and computer browser version.
Thanks for the reply Moi.
Another question. As you see, my player has already 3 roles and a special ability so I cannot add anything but quality.
(Now with the new training version, aren't special abilities improving in additional direction/level ? )
That mean the player gonna be 6*, Q 11O and if I want to sell him because of a long term injury (I had a 16 days injury last season ) or because he performs bad, nobody would buy him. Imagine that I bought this player only for one token- the only bidder, two days before the end of the season.
I know, there is also the "sell now" option but with this way, you 're loosing a lot of money, specially for old age players.
So, I suggest there would be an option where we could choose that a player won't gaining anything from training or games. (also to be able to choose where to use the sp from gift).
This is realistic too. For example, Balotelli is young, does training, playing in the games but doesn't improve at all and he 's in the top transfers list - LOL
* Thanks again, I 'm gonna translate your answers in the Greek forum.
Last edited by nikolgiorgos; 02-10-2016 at 01:07 PM.
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html