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  1.   Click here to go to the next staff post in this thread.   #1
    Moi
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    Quote Originally Posted by Gwyndster View Post
    Perhaps I'm the only person that does this, so my view may be pointless.

    Why I don't like this idea:

    1: What if you are deliberately keeping a player 1 point off a skill level to get offers, and you play him? well that's his desirability instantly stuffed.
    I'm sure everyone else must have noticed the bidding wars that happen when a player is 1 skill point away from 6*, unless they are really late in the season, or at a stupid time of the day, they go nuts.


    2: I don't like to allocate skill points until the end of the season, possibly the next season.

    This is how I play/ or in 2 days time will have played.
    Get players to 6* level, then save skill points for Specialism/Extra position. I do not allocate until I have enough to do so outright.
    Why?
    Just in case I get a great player appear in the transfer window, and decide to buy him, if I buy a replacement, I allocate the skill points to a player skills.

    I stopped playing the game on my iPad because I was sick of having my skill points allocated all over the shop. I'm OCD about this, I like them in nice even groups.- none of this 201.2, 200.8, 201 stuff, my player would be 201 across the board.

    I try to make my players as desirable as possible in the transfer window, my striker being 32/50ths of the way to One on One Scorer (or 32/50ths of the way to AMC) is worth a bucket of spit. My striker being an average of 207 instead of an average of 205 is worth something. From the 11th of February onwards, there is no point my allocating skill points to extra positions, or specialisms.

    I know to the devs, my points may be minor, they may mean nothing.
    I just wonder if you have considered how this is going to affect the Transfers, Negotiations, and Scout players?
    You will be deliberately forcing some players into positions where they will not be worth as much to possible bidders, because they will not be just below a given level, therefore possibly reducing the token spend.

    It's your game, your decision, I guess in some ways I should be glad. This just means that there's little point my buying tokens in future, I may as well keep this team and let them automatically improve.
    1) As I just mentioned, Special Abilities and New Roles will work the same way as they do now, you can force all benefits from training to go there for a specific player, so he won't improve his average quality. Like now, if he has 3 roles and 1 special ability, then all the skill points he gains will be invested there, leaving the average quality unaffected. This is exactly what happens now, so the option then is not train the player and not make him play if you want to prevent him from gaining a new star.

    2) This "hoarding" skill points thing is far away from what happens in reality. The benefit from any training happens instantly, you can't simply collect these benefits for 2 seasons and apply them all together at a specific time in real life.

    This feature was not meant to be used this way, that's why we removed the "hoarding" capability only, not the control users have about where the skill points should go. When we released Top Eleven 2015, you could not collect skill points any more, but you could still control if the skill points where going to Defense, Attack or Physical/Mental. That was the goal.

    As mentioned, if you want to prevent a player from increasing his average quality (so he won't gain a new star that would decrease chances to sell him) you can force him to learn new abilities and roles, because they don't increase the player's average quality. You can make a player have up to 3 roles and 1 special ability, that's a lot of skill points you can give him without affecting his stars or quality.

    This is how it has been working since Top Eleven 2015 was released, and will work exactly the same way with the new Training and computer browser version.
    khris and Gwyndster like this.

  2. #2
    Greek Forum Moderator nikolgiorgos's Avatar
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    Thanks for the reply Moi.
    Another question. As you see, my player has already 3 roles and a special ability so I cannot add anything but quality.
    (Now with the new training version, aren't special abilities improving in additional direction/level ? )
    That mean the player gonna be 6*, Q 11O and if I want to sell him because of a long term injury (I had a 16 days injury last season ) or because he performs bad, nobody would buy him. Imagine that I bought this player only for one token- the only bidder, two days before the end of the season.

    I know, there is also the "sell now" option but with this way, you 're loosing a lot of money, specially for old age players.
    So, I suggest there would be an option where we could choose that a player won't gaining anything from training or games. (also to be able to choose where to use the sp from gift).
    This is realistic too. For example, Balotelli is young, does training, playing in the games but doesn't improve at all and he 's in the top transfers list - LOL

    * Thanks again, I 'm gonna translate your answers in the Greek forum.
    Last edited by nikolgiorgos; 02-10-2016 at 12:07 PM.
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  3.   Click here to go to the next staff post in this thread.   #3
    Moi
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    For this specific player, who already has 3 roles and 1 special ability, the only way for not having him improving his quality would be to avoid training and avoid making him play matches. Of course if he already has some "pending to apply" skill points, they will be applied tomorrow and there are chances he could increase his quality and therefore gain a new star.

    This is a very specific case, and to be honest if at this point you have not been receiving direct offers for him I would sell it in the transfer market today.

    The suggestion about tagging some players for not improving looks promising, I'll make sure the devs hear about it
    Gwyndster likes this.

  4. #4
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    Though I am not very active to manage unassigned sp, sometimes I hold these or assign to SA in order to keep the players in status easier for sale for a longer time. I will miss this feature which makes this game special. But I do not object about cancelling it.

    I fully agree that holding sp is far away from what happens in reality. But it is exactly the same unrealistic that players who is close to next star is far more attractive than players who just received a new star. In T11, managers always search for players close to next star, but not players who have brilliant performances. This is the major cause of unrealistic behavior of holding sp. If players are not divided into different stars, there will be much less managers like holding sp. Only those who want to tank, or want to decide later attribute to be improved, will still consider this.

    Cancelling sp is not really my concern about the coming changes. I am very worry about performance of the game after implementing new changes. The performance of new mobile apps have already forced me to give up to use mobile phone to play any more even though sometimes I cannot access my PC.

    Personally, I hate complicate training management. I gave up playing many PC football manager games because of this. I will be very likely dislike new T11 training management system. I know there is quick training or simple training, something like this. But I hate to know if I will train my player inefficiently because I don't want to touch new training management system.

    To me, after the new change, I am afraid T11 is a new game, and it is developing in a direction that personally I don't like. I am still waiting. Let us see what will happen tomorrow.

    I maintain some manual record of player history, training, performances, etc. to support me to play T11. The part about training is no longer useful. On good side, new change will save me some time. If T11 developer is really kind to me, I hope they will maintain more details about history of players or teams.
    Last edited by cookizzz; 02-11-2016 at 03:05 AM.
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  5.   Click here to go to the next staff post in this thread.   #5
    Moi
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    Quote Originally Posted by cookizzz View Post
    Though I am not very active to manage unassigned sp, sometimes I hold these or assign to SA in order to keep the players in status easier for sale for a longer time. I will miss this feature which makes this game special. But I do not object about cancelling it.

    I fully agree that holding sp is far away from what happens in reality. But it is exactly the same unrealistic that players who is close to next star is far more attractive than players who just received a new star. In T11, managers always search for players close to next star, but not players who have brilliant performances. This is the major cause of unrealistic behavior of holding sp. If players are not divided into different stars, there will be much less managers like holding sp. Only those who want to tank, or want to decide later attribute to be improved, will still consider this.

    Cancelling sp is not really my concern about the coming changes. I am very worry about performance of the game after implementing new changes. The performance of new mobile apps have already forced me to give up to use mobile phone to play any more even though sometimes I cannot access my PC.

    Personally, I hate complicate training management. I gave up playing many PC football manager games because of this. I will be very likely dislike new T11 training management system. I know there is quick training or simple training, something like this. But I hate to know if I will train my player inefficiently because I don't want to touch new training management system.

    To me, after the new change, I am afraid T11 is a new game, and it is developing in a direction that personally I don't like. I am still waiting. Let us see what will happen tomorrow.

    I maintain some manual record of player history, training, performances, etc. to support me to play T11. The part about training is no longer useful. On good side, new change will save me some time. If T11 developer is really kind to me, I hope they will maintain more details about history of players or teams.
    I precisely addressed the "prevent player from gaining a star" concern in this same thread, some messages ago:

    "if you want to prevent a player from increasing his average quality (so he won't gain a new star that would decrease chances to sell him) you can force him to learn new abilities and roles, because they don't increase the player's average quality. You can make a player have up to 3 roles and 1 special ability, that's a lot of skill points you can give him without affecting his stars or quality."

    Regarding complicate training, there will be a "Quick training" option which will require the same steps and time the current training requires (select players, click button to train)
    cookizzz and Gwyndster like this.

  6. #6
    Famous Ποσιδονας's Avatar
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    it's about 10.00 the time in Greece (08.00 GMT), the game started the upgrade but it's stucking when loading scouts report,
    it's saying contact with support, I press ok, starting from the beginning (refresh the page) and stucking again in the same line.
    I was the leader in two auctions.
    If it's happening to anyone, at least I believe to win those auctions

  7. #7
    Famous Ποσιδονας's Avatar
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    Quote Originally Posted by Ποσιδονας View Post
    it's about 10.00 the time in Greece (08.00 GMT), the game started the upgrade but it's stucking when loading scouts report,
    it's saying contact with support, I press ok, starting from the beginning (refresh the page) and stucking again in the same line.
    I was the leader in two auctions.
    If it's happening to anyone, at least I believe to win those auctions
    yea, it's working (in chrome)
    I also got the players from auctions
    and 50 green pack for my first training
    but where is the auto-sub button

  8. #8
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    Quote Originally Posted by Ποσιδονας View Post
    it's about 10.00 the time in Greece (08.00 GMT), the game started the upgrade but it's stucking when loading scouts report,
    it's saying contact with support, I press ok, starting from the beginning (refresh the page) and stucking again in the same line.
    I was the leader in two auctions.
    If it's happening to anyone, at least I believe to win those auctions
    How did you work it out?? Because i got the same problem

  9. #9
    Famous Ποσιδονας's Avatar
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    Quote Originally Posted by Jacob Schjølin Johansen View Post
    How did you work it out?? Because i got the same problem
    just have to wait.
    later it worked without doing anything.
    I think it's from too many users

  10. #10
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    Moi
    Thank you for taking the time to explain this to us.
    I understand that the developers are trying to make it more life like, and it may be that they lose token purchases as a consequence, until we get to play the new system, my view of the effect on transfer policy is only an educated guess. Personally, I went out of my way to renew all outstanding contracts and allocate all outstanding skill points last night, although oddly I had 11 when I logged in this morning.

    I will be very interested to see how the new training system works in practice, I presume that this will then alter the way that player stats are shown in the transfer window, if so, are any screenshots of it available?

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