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  1. #1
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    Quote Originally Posted by Narf View Post
    Off topic, but as somebody with years of programming experience I just laughed at your post. Every programmer would know that this game is way far from a "state of art" status, but lets be realistic ... nobody can write it in 2 days.
    Everything is modular these days and any idiot can start a semi-professional website with hardly any knowledge. With the right knowledge, one could create a similar game in 2 days if he is dedicated and has all the resources required. Will it be buggy and need to be tested? of course, but the issue is whether he can create this game in 2 days, not whether it will be better in 2 days. I would say that in a week he could have it up and running with less bugs than T11.

    Quote Originally Posted by Pete Cuffe View Post
    im sure even the token buyers will get fed up winning 8-0 against bob bot every game, same as most "free" games there only after ya money, can see this game dying on its arse like mafia wars
    Yup,. I lasted a few months on MW and then just quit cold turkey. Got very boring fast. This is starting to do that now. If I didnt have a few accounts from different levels I would have quit already.

  2. #2
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    Quote Originally Posted by cracicot View Post
    Everything is modular these days and any idiot can start a semi-professional website with hardly any knowledge. With the right knowledge, one could create a similar game in 2 days if he is dedicated and has all the resources required. Will it be buggy and need to be tested? of course, but the issue is whether he can create this game in 2 days, not whether it will be better in 2 days. I would say that in a week he could have it up and running with less bugs than T11.
    I can sum it up in this:

    Code:
    'similar' !== 'this' && 'similar' != 'this entire game'
    Note that since we're talking about writing the game I didn't even mention the "sounds" part and all the images and artwork that must be done as well.

    I don't care who you are, how many resources you have or how knowledgeable you are - regardless of the techniques and tools in use, no single person can write all of this in 48 hours. Maybe, just maybe if you assume that the whole logic inside the match simulation engine can be summed up as a "completely random chance" (and we know it isn't) and if you forget about a feature, you'll barely miss the deadline by an hour or two. You'll still fail.

    Top11 is mostly crap and Nordeus are probably more ignorant and greedy than we all think, but credit has to be given when it's due. There's a reason why this game is so successful and why there are around a 100 "similar" games on FB and with little to no success - a project like this requires a decent amount of time and dedication to start (emphasis on start, and not on support). If that wasn't the case we'd have hundreds of thousands, not just a hundred FMs to pick from.

    If you're a well working team and with a good development plan, it won't take you more than a couple of months - maybe 1 to 2 weeks if you're really fast and dedicated, but in 2 days it's not possible. Period.