Thanks Captain Obvious.
But seriously, having the penalty stopper SA should be freaking obvious that it should do its job or its just a way for Nordeus to have you waste your tokens. I dont believe Nordeus would go THAT far to have people waste tokens, but it is not outside the realm of possibilities.
You said: "It's up to the managers to work out which SA's are worthwhile". Wrong and Correct. It is clearly the responsibility of Nor-de-ass to state if an SA is not working. It is clearly the responsibility of Nor-de-ass to state how their game works in its entirety! But yes, managers do have to say that the SA is useless and choose something else, because the SA is just not working.
This is like buying a new car with all the bells and whistles and you dont get an owner's manual to tell you what all the buttons and dials are for and HOW TO USE THEM! It seems like you have to threaten legal action to get Nor-de-ass to do anything regarding giving instructions or details on T11.
The people in the threads have determined as much as they can, what the SA's are and what they should do (I do not have a link to any FAQ or devs QnA that supply any SA info), so I can only assume that we have determined most or all of this info from logical thinking.
This is taken right from the main site:
Much like how Lionel Messi’s dribbling or Cristiano Ronaldo’s penalty kicks are the stuff of legend, Top Eleven lets you achieve this kind of specialization with its Special Abilities system. By teaching your players a Special Ability, they become more effective when they are able to use it.
How this works is quite simple: when you enter the Squad menu in the game, click on a player without a Special Ability and click the blue “+” icon where it says “No Special Ability”. You will be given a choice of various specializations, which depend on your player’s role. After you have selected one, the player will start “learning” the ability. To master an ability and be able to use it, you’ll need to invest 50 or 40 skill points in the Special Ability alone.
However, you don’t need to spend all points at once, nor do you need to spend all your skill points exclusively on learning a Special Ability when a player begins his special training. You can decide to spend points on any other aspect in the meantime. This might be a good decision if you’d like to teach your player a Special Ability, but also want to increase their other stats, so you can manage skill point allocation without neglecting any aspect of your player’s training.
There are eleven Special Abilities total, ranging from dribbling to free kicks and even “penalty kick stopper” for goalkeepers. Whenever a specialized player has the opportunity to use his ability, he’ll perform exceedingly well thanks to his focused training.
If you like personalizing your team not just with jerseys or formations, but also building a team recognizable by their skills, Special Abilities add another layer of customization. How and whether you use them is another key decision you’ll make on your road to becoming a Professional Top Eleven Football Manager.
and:
Q: @valentinpndl How important(in percent) is special ability on a player? Comparing 2 players same quality?For penalty takers in special
A: The special ability is very powerful but it will only activate in very particular situations.
So as you can see, they sell you the bells and whistles, but fail to give you the owner's manual.
Next time there is a Dev's QA, will someone please remind me so I can go kick some Dev a$$?
P.S. I just noticed that it said that Ronaldo's PENALTY KICKS are the stuff of legend! Who the hell writes this $hit!?!?! His FREE KICKS are stuff of legend, as are Messi's and several others. BUT PENALTY KICKS????? Seriously, Nor-de-ass needs new management. They are dropping the ball, pun intended, on pretty-well much everything these days.