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  1. #1
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    Quote Originally Posted by newbie1001 View Post
    Yep when Manchester city kick off with Aguero in goal and Hart up front or play 5 in defense with 5 defensive midfielders then you can compare the 2. If you compare this game to real life football plesase give the appropriate examples not just football in general. The problem is the match engine cannot comprend what an illegal formation is and penalise the team appropriately when one is selected. It cannot handle it when a team goes down to 8 men and leaves gaping holes in the formation due to no manager or substitute instructions so it counteracts by turning the DRs and DLs into supermen. When you defensive gets skinned by the DC who plays a blinding cross behind the defence to the DR makes you wonder why we do not see Terry running down the wings more often.

    The match engine is to be blamed it is not complex enough to manage all the variables and will give out a result based on many hard encoded factors. What happens in the game will have little or no effect or what the predetermined calculation will be. There may be a little randomness to the calculation but not much. I do little on tactics and normally just change the team because of injuries the enjoyment for me is the trading and developing of players. The gaming side has no interest to me at all because i have little control over that.
    well said! people are making this game more complicated than it actually is, and Norduus is laughing all the way to the bank. the t11 fanboys are quite disillusioned when you point out the cracks in this games armor, so watch out for trolls!

  2. #2
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    Quote Originally Posted by foulmouthbiotch View Post
    well said! people are making this game more complicated than it actually is, and Norduus is laughing all the way to the bank. the t11 fanboys are quite disillusioned when you point out the cracks in this games armor, so watch out for trolls!
    exactly, people make this game more complicated than what it is. The real thing is that this is just a Bull**** game. A bad product (only few pros, like team customization, make it survive). But apparently many people still are thinking that managing here is influential. Sadly that the facts show the contrary.

  3. #3
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    Quote Originally Posted by CarlTaut View Post
    exactly, people make this game more complicated than what it is. The real thing is that this is just a Bull**** game. A bad product (only few pros, like team customization, make it survive). But apparently many people still are thinking that managing here is influential. Sadly that the facts show the contrary.
    For me... Games need to last longer than 8 minutes.

    PvP is another reason why it survives although most of the time your playing bots/inactive/semi-active teams.
    *Retired From Top Eleven*

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    Quote Originally Posted by July Fourth View Post
    For me... Games need to last longer than 8 minutes.

    PvP is another reason why it survives although most of the time your playing bots/inactive/semi-active teams.
    yeah, maybe 15 minutes, but first Nordeus should improve the NGE. I'm not asking for something complex, but a bit of logic is needed
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  5. #5
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    Quote Originally Posted by CarlTaut View Post
    yeah, maybe 15 minutes, but first Nordeus should improve the NGE. I'm not asking for something complex, but a bit of logic is needed
    We build our teams, pay loads of tokens and we only see our players in action for a short period of time via text commentary. There's plenty of time during our days and of course I'd like T11 to move to the next level and thats create a in-game feel that's close to CM03/04. Your right NGE sucks, churning out all sorts of scores and injuries.

    Injury rate needs to be reduced by around 25% I feel. NGE needs tinkered with so that illegal formations and teams playing many players OOP don't win or draw games.
    *Retired From Top Eleven*

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    Quote Originally Posted by July Fourth View Post
    We build our teams, pay loads of tokens and we only see our players in action for a short period of time via text commentary. There's plenty of time during our days and of course I'd like T11 to move to the next level and thats create a in-game feel that's close to CM03/04. Your right NGE sucks, churning out all sorts of scores and injuries.

    Injury rate needs to be reduced by around 25% I feel. NGE needs tinkered with so that illegal formations and teams playing many players OOP don't win or draw games.
    Yeah, but until you get noobs justifying every kind of result Nordeus wont touch anything