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Thread: Discussion on Injury Frequency

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  1. #1
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    Piemaster, do you believe that lowering injuries by, let's say, 20% would decrease the popularity of the game or would make some long-time players leave the game?

  2. #2
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    Quote Originally Posted by magic3 View Post
    Piemaster, do you believe that lowering injuries by, let's say, 20% would decrease the popularity of the game or would make some long-time players leave the game?
    I honestly don't know (and I challenge anyone who claims they do). When somebody quits a game it is never usually for just one reason. Is someone who *loves* the game suddenly going to quit because the injury level is changed? Very unlikely. Could someone who already has a list of things they are not that plussed about quit because injuries are changed? Maybe. The issue is further complicated with something like injuries because people that hate them do so for straightforward, tangible reasons (OMG my star striker got injured so I lost the cup final!!!one!!!), whereas those that like them probably do so subconsciously, knowing that they add to the game somehow but not really being able to quantify how/why very well. If it were just a case of "less injuries = better game" why does every single (decent) football sim, including those that don't have 'red packs for you to buy', choose to simulate them?

    Anyway this is somewhat off-topic for the thread. If you think there should be less injuries then fine, you're entitled to that opinion, there's no right or wrong as it's just a value judgement. The thread is supposed to primarily be about whether the injury rate is *realistic*.
    Last edited by Piemaster; 09-16-2013 at 05:02 PM.

  3. #3
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    Quote Originally Posted by Piemaster View Post
    I honestly don't know (and I challenge anyone who claims they do). When somebody quits a game it is never usually for just one reason. Is someone who *loves* the game suddenly going to quit because the injury level is changed? Very unlikely. Could someone who already has a list of things they are not that plussed about quit because injuries are changed? Maybe. The issue is further complicated with something like injuries because people that hate them do so for straightforward, tangible reasons (OMG my star striker got injured so I lost the cup final!!!one!!!), whereas those that like them probably do so subconsciously, knowing that they add to the game somehow but not really being able to quantify how/why very well. If it were just a case of "less injuries = better game" why does every single (decent) football sim, including those that don't have 'red packs for you to buy', choose to simulate them?

    Anyway this is somewhat off-topic for the thread. If you think there should be less injuries then fine, you're entitled to that opinion. The thread is supposed to be about whether the injury rate is *realistic*.
    Dude, how can you judge it to be realistic, since realistic is objective in this case.

    Facts are that they allegedly use the injury rate from the EPL, whether they do this or not is up for debate as I cannot recall where I saw this, but something like this sticks in ones mind considering the weight of the subject.

    I started my thread because I simply was shocked at your comment that the injury rate is still not high enough to be "realistic" and since the thread that it was in got locked, I felt discussion was needed on this viewpoint of yours.

    I understand that there are going to be aspects of this game that are unrealistic the way they want to run it. BUT they can get it as close to real life as possible if they are going to call this a simulation...otherwise it is just a football manager game. They advertise they want to simulate it as close to real-life as they can but lets be serious here and call bull**** on that. If it doesnt affect their income, then they will implement things into the game that will make it more realistic, otherwise, they sit on it and wait until people leave in droves, but alas, we will not know that until the site goes down.

    Their whole take on injuries is flawed, not in theory, but in application: They need to make the game more fun and REDUCE training injuries and durations because people go all out in the game because winning is what is important - training is not as hardcore and therefore should not penalize the manager in terms of serious injuries. Look at breaking a leg during CARDIO! This happened to me this season. Stretching should not cause the onset of hair loss, so why does Cardio cause a broken leg?

    What I am trying to say is that they need to make the injuries relevant to the action that causes such injuries, and the duration would also be more relevant. Shrek getting stitches after a practice match and out for one week, two max, which would be a two day injury, and a broken leg which is 20-24 weeks but would be rare from practice and more likely from a game.

    Get it? They need to "fine-tune" the current injury system and perhaps tone it down on the training aspect of it.

    At the end of the day, I would do a better job with the devs in this game than current management. I want to see a great football manager game and they can do it with T11, but so many insults come to mind because they are sitting on this and refusing to make it better for everyone. I am not a T11 hater as many would categorize me, I speak from frustration that this game is not what it should be.

    Piemaster, like I said, if you want more injuries, email Nordeus and ask them if they can help you with that - expect something to be done in 6 months to a year, like usual. July actually agreeing with this does not surprise me since he farms/buys tokens and red packs are nothing to him. Cant stop everyone from being selfish can we?