Favorite Formations : 4-1-4-1 // 4-5-1 (F/V) // 4-4-1-1 // 4-4-2
Some thoughts on them :
http://forum.topeleven.com/formation...-thoughts.html
Because once you start using them, a ****load of injuries start to happen. I want them in my back pocket when **** goes down before big games. I had a ton of 6 day injuries this past week, so the injuries are guaranteed 15 packs per player, and that will add up fast over a season.
But the point is, that injuries should not happen like they do in the first place.
Better to have them than to not have them -
Oh by the way, I've noticed that it's never good to heal up all of your injured players (even if you have the packs).
Keeping at least one injured player in your squad, tend to make the engine give you some sort of "immunity" against further injuries... Has any of you noticed this as well ?
My experience during the past 3 seasons has been, as soon as my last injured player is healed, I'm guaranteed to have another injury in the next 1 and/or 2, 3 matches. And every time I let at least one of them stay injured, I'm OK til the whole duration of his injury.
If I heal him up, I'm guaranteed again to get someone else brake something during the next 2 days...
It really can't be a coincidence.
Favorite Formations : 4-1-4-1 // 4-5-1 (F/V) // 4-4-1-1 // 4-4-2
Some thoughts on them :
http://forum.topeleven.com/formation...-thoughts.html
Yes, at the beginning of each season. and 711 skill points is nothing compared to what you get if you have a team of the fastest trainers. I have two 20yo with 77 & 76 skill points respectively. That is an instant *! One goes from 55Q to 60Q, and the other from 56Q to 61Q. Since I am tanking, that means they go to 5* and stay there for the season. They will most likely keep their 5* the next season after that and would be easy 6* if I tanked the next season too.
Is there any benefit to holding skill points though? I thought if a player has enough skills points earned to move up to the next star, their training ratios would be lowered even if those points aren't allocated.