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Thread: Gk's training in outfield skills and visa versa: RIDICULOUS

  1. #1
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    Gk's training in outfield skills and visa versa: RIDICULOUS

    The most ridiculous thing in Top Eleven is that goalkeepers have the same skill categories as outfield players. This is stupid. Period.

    Spending skill points on dribbling, finishing, crossing etc on a keeper is stupid and I'm surprised more people don't find it dumb.

    Ever lost a game to a lower rated team that fielded 3 GKs in the outfield? I have. I know others have, just search the forum, it pisses people off, not because they lose, but because it is completely ridiculous. So Nordeus you would have us believe that if Fulham showed up at Anfield with 3 GKs in the outfield that they could beat them?

    If GKs were given their own skill categories (like they have in virtually every other football management game) and then given a base of 0-3 in outfield categories or none at all, then Nordeus could solve 2 problems at once. No longer could an abandoned team with a GKs as a MR, a ST and a LB beat a team with all outfield players in the outfield.

    The way they have it setup is that there is no more of a penalty for playing a GK as a ST than there is for playing an AMC as a ST.

    If you want this changed in the next update, then comment or bumo this thread, if we can make this thread popular then maybe they will pay attention and then we can have keepers with skill categories like punching, reflexes, command of area, aerial ability, diving, penalties etc.

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    How about when you are forced to train an outfield player in handling? it's a forced waste of a skill point. It's f'in retarded.

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    Doesn't handling covers everything related to ball control?

    I agree with the rest of the post, but beware, passing is very important in a GK.

    Also many keepers are superb shooters, free kick and penalty shooting specialists. Apparently in Serbia they never heard of Rogério Ceni.

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    Handling only affects the keepers hands. Yes keepers skills should have passing, sure, but why should any outfield player ever train in or gain skill in handling?


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    Addicted Phil Scrivener's Avatar
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    Quote Originally Posted by greystoke View Post
    Handling only affects the keepers hands. Yes keepers skills should have passing, sure, but why should any outfield player ever train in or gain skill in handling?


    Sent from my iPhone using Tapatalk

    according to the wiki it doesn't ??? maybe bad phrasing !!!!!

    Defence determines the player's defensive attributes.
    Tackling – Determines how well a player is capable of executing a successful tackle on an opponent without committing a foul or injury.
    Marking – Determines how well a player can mark an opponent and how well he can use zonal marking.
    Positioning – Determines how well a player positions himself to deal with attacking threats.
    Heading – Determines how well a player is capable of heading the ball towards his target.
    Handling – Determines how well a player is able to keep the ball when tackled.
    Attack
    Attack determines the player's offensive attributes.
    Passing – Determines how accurately a player can pass the ball.
    Dribbling – Determines how well a player can control the ball when running with it.
    Crossing – Determines how well a player is capable of placing a well-aimed cross at the right time.
    Shooting - Determines how well a player is capable of placing a strong, good shot.
    Finishing – Determines how well a player is capable of reacting quickly and adapting to any offensive situation.
    Physical & Mental
    Physical & Mental determine your player's supplemental attributes.
    Fitness – Determines how hard your player can exert himself on the pitch.
    Strength – Determines how well a player is able to exert his physical force onto an opponent in order to hold them off, win tackles and aerial balls, etc.
    Aggression – Determines how much a player asserts himself on the pitch. Does not necessarily raise the chance of fouls or injuries.
    Speed - Determines the player's speed on the pitch. A player moves faster without a ball than with it.
    Creativity – Determines how many opportunities a player will find to use his other abilities.
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    Dreamer satansboss's Avatar
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    Greystoke your forgetting the amusing trick of letting your goalkeeper take corners and free kicks he needs the skills to do that. The opponent never stops him then ends up scoring on the breakaway. That's something that amused me for a couple of seasons. Of course it's not realistic apart from as Celtic mentioned Rogério Ceni but it's funny as f***.

    It's not a football simulator, far from it!! Just have fun with all the crazy quirks. Nordeus won't change anything as there customer service/feedback is below par to say the least. I can do a three point turn in an Oil tanker faster than they implement changes....

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    Quote Originally Posted by Celtic View Post
    Doesn't handling covers everything related to ball control?

    I agree with the rest of the post, but beware, passing is very important in a GK.

    Also many keepers are superb shooters, free kick and penalty shooting specialists. Apparently in Serbia they never heard of Rogério Ceni.
    yes but they need to put in GK specific skills:

    Diving
    Handling
    Kicking
    Reflexes
    Speed
    Positioning

    Diving:

    Simply, the distance that you goalkeeper can dive. The higher your goalkeepers rating, the less likely long range finesse shots will result in goals.

    Handling:

    The ability of your goalkeeper to hold onto the ball. Very handy if you are able to restrict your opponent to only long shots as a good rating will mean less rebounds from saves.

    Kicking:

    Almost non-existent in previous versions. In FIFA 14 there is a significant difference between a high and low rating in goalkeeper kicking. Evident through distance when used in normal game play, however during goal kicks a high rating will give you much improved accuracy.

    Reflexes:

    Much like the reactions attribute in outfield players. It is a measure of how fast your goalkeeper will react to shots at his goal.

    Speed:

    Another fairly simply explanation. A goalkeepers speed rating is how fast he is at coming out and meeting the ball before an attacker can get in behind your defense. Very good if you play a high line.

    Positioning:

    How good your goalkeeper is at placing himself in the right position in the goal to make a save. It is great if your keeper can dive from one post to the other. But if he is standing on the penalty spot, it will be of little use


    As much as i would like to take credit for this I cant, its from FUT 14 Player & Goalkeeper Attributes Explained Guide - FIFA 14 Ultimate Team


    point is, the $%@^$^$% that thought of this game did it half-assed and thought more about profits than actual gameplay. it is obvious since they neglected to differentiate between GK skills and outfield skills. Really, how can you have a complete football manager game without separate GK skills? Serious football manager games usually have trainers and you can train GK in their skills, but in this game, its one trainer and they do all the skills together like there is just a goofball outfield who gets voted to play GK and gets stuck there for the rest of the game.

    piss-poor planning. funny how they have gone 3 years without this easy fix to make it more realistic.

    greystoke, you are not the first to mention this, and wont be the last. as i mentioned, its been 3 years give or take and they still havent addressed this. makes me wonder why?

    seriously, why? they dont know about tactics, formations, skills, quality, youth academies, but they know how to suck the tokens from you. these should be easy fixes for 100 employees at Nordeus. hell, they can add career stats now, but they cant add GK skills???
    its their priorities that kill me. lets take something that is important to the basic gameplay, like GK skills, and not add it to the game in 3 years, but we will destroy the auction market in a day.

    i have so many curses and swear words for the people responsible for this but I want to remain unbanned. You know who you are if you are reading this: just please, for gods sakes, fix the game properly. make it a legitimate football management game, not some fantasy football management wannabe, just for profit mickey mouse thing. please.

  8. #8
    Dreamer satansboss's Avatar
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    I couldn't agree more with what you've said Rastaman it wouldn't surprise me if the people who wrote the game and could reprogram and fix it are long gone. To fix all the problems now would probably involve restarting everything from scratch and they're scared that would murder there revenue stream.

    I know it's nothing like it in game play but when EA games took over the scrabble game on facebook they royally pissed of thousands of players when they made changes.

    So i guess you have to ask yourself this.... If Nordeus said they were going to launch top 11 2.0 with all the s*** removed and they listened to all our complaints about the annoyances of the game would we tolerate starting at level 1 all over again??????

    I think i would and i guessing you would too, but what about the cash cows they rely on who spent £10 per level and now sit at something like level 20 with a trophy cabinet full of pixelated nonsense that they think they won with management talent??????

    Thousands of them would leave so there's no way they would do it even though in the long run the companies revenue stream would probably increase.
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    Pro Celtic's Avatar
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    Quote Originally Posted by satansboss View Post
    what about the cash cows they rely on who spent £10 per level and now sit at something like level 20 with a trophy cabinet full of pixelated nonsense that they think they won with management talent?????
    Best forum paragraph ever.
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  10. #10
    Dreamer satansboss's Avatar
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    Quote Originally Posted by Celtic View Post
    Best forum paragraph ever.
    Thanks Celtic just calling it as i see it

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