Quote Originally Posted by cookizzz View Post
Injury season begins again for my level 22 team.

In last 5 days, mainly last 3 days, 7 players were injured for total 19 days.

Most of these were 2 day injuries. Low duration of injury made my decisions on whether using red packs to heal them were harder. Slow trainer status of these players make my decision even more difficult. The injuries also concentrated on my MC and DMC.

I used red packs on 2 players (1 DMC, 1 MC) yesterday so that they can participate the league match today. Luckily, my team have a victory. Now I need to consider if I shall heal a MC.
Injuries continue to attack MC of my L22 Team. Another MC is now out for 5 days after league match. This just ate up my 15 red packs. More may come after my team play a few friendly matches later.

My team is competing for league title after 10 seasons. So I will pay a little more to maintain adequate squad rotation, that is, at least 3 out of my 4 MC is required to be fit for the match.

In summary, in last 6 days, 8 players were injured for total 24 days. This include MC injured in 4 instances and out for total 12 days. In addition, a MC was injured during the period.

The total number and unavailable duration of injuries is not too terrible. But I notice that there are more 2 days injuries in this season. This made decision of use of red pack even harder.