Results 1 to 10 of 1429
Like Tree934Likes

  Click here to go to the first staff post in this thread.   Thread: The Vent Thread #3 + Latest Discussions Index

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Famous
    Join Date
    Jan 2014
    Posts
    1,764
    Injury season begins again for my level 22 team.

    In last 5 days, mainly last 3 days, 7 players were injured for total 19 days.



    Most of these were 2 day injuries. Low duration of injury made my decisions on whether using red packs to heal them were harder. Slow trainer status of these players make my decision even more difficult. The injuries also concentrated on my MC and DMC.

    I used red packs on 2 players (1 DMC, 1 MC) yesterday so that they can participate the league match today. Luckily, my team have a victory. Now I need to consider if I shall heal a MC.
    Attached Thumbnails Attached Thumbnails The Vent Thread #3 + Latest Discussions Index-injury1.jpg   The Vent Thread #3 + Latest Discussions Index-injury2.jpg   The Vent Thread #3 + Latest Discussions Index-injury1a.jpg   The Vent Thread #3 + Latest Discussions Index-injury2a.jpg  
    Last edited by cookizzz; 05-23-2015 at 04:41 PM.

  2. #2
    English Forum Moderator Cat Harrison's Avatar
    Join Date
    May 2013
    Location
    StL
    Posts
    8,062
    Wow, I think I have had GK injuries maybe twice ...the whole time I've been playing.

    Quote Originally Posted by cookizzz View Post
    Most of these were 2 day injuries. Low duration of injury made my decisions on whether using red packs to heal them were harder. Slow trainer status of these players make my decision even more difficult. The injuries also concentrated on my MC and DMC.

    I used red packs on 2 players (1 DMC, 1 MC) yesterday so that they can participate the league match today. Luckily, my team have a victory. Now I need to consider if I shall heal a MC.
    This is why my MCs and DMCs have their phys stats five to ten higher than their other stats.
    Expressed above is my own opinion. Your results may vary.
    ▬ ▬ ▬▬ ▬ ▬▬ ▬ >BvB
    < ▬ ▬▬ ▬ ▬▬ ▬ ▬
    [SIGPIC][/SIGPIC]

  3. #3
    Famous
    Join Date
    Jan 2014
    Posts
    1,764
    Quote Originally Posted by cookizzz View Post
    Injury season begins again for my level 22 team.

    In last 5 days, mainly last 3 days, 7 players were injured for total 19 days.

    Most of these were 2 day injuries. Low duration of injury made my decisions on whether using red packs to heal them were harder. Slow trainer status of these players make my decision even more difficult. The injuries also concentrated on my MC and DMC.

    I used red packs on 2 players (1 DMC, 1 MC) yesterday so that they can participate the league match today. Luckily, my team have a victory. Now I need to consider if I shall heal a MC.
    Injuries continue to attack MC of my L22 Team. Another MC is now out for 5 days after league match. This just ate up my 15 red packs. More may come after my team play a few friendly matches later.

    My team is competing for league title after 10 seasons. So I will pay a little more to maintain adequate squad rotation, that is, at least 3 out of my 4 MC is required to be fit for the match.

    In summary, in last 6 days, 8 players were injured for total 24 days. This include MC injured in 4 instances and out for total 12 days. In addition, a MC was injured during the period.

    The total number and unavailable duration of injuries is not too terrible. But I notice that there are more 2 days injuries in this season. This made decision of use of red pack even harder.