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  1. #1
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    I'm in my 3rd season and having a 6star team.
    I was beaten in the Cup in the quarter final again as last season despite of having the better team (by over 4-5 points in total). My opponent doesn't have 1 6 star player and has a couple of 4 star players. Ok, I read a lot in the forum, it doesnt matter how many stars you have, its the tactic, etc. I'm trying to counter attack every game, according to some threads here in the forum. Opponent with AMC, I should use DMC etc.
    Today, in the CL, also in the Quarter finals and the second best until the finals has a maximum of 23 points. I'm at 33ish and can't win and im getting tired of it. Why the hell do I have a nice 6 star team and get beaten by some 4star teams just because the odds are on his/her side. Thats stupid. Playing in the cup and CL is nothing else than luck unless I play against an abandoned team with 2 goalies as ST. In the league I have problems against Rank 2,3 teams that have over 10 points less than me and I still struggle to win and get goals. Shouldnt be ambition and dedication be worth more since I am trying to watch every game and try to adjust to substitutions during the games. Most of the teams I'm playing against and having trouble started that game 2-4 weeks before I started. After the loss in the cup I wanted to give it another try next season but if I'm going to be out of the CL as well I will probably quit playing that game!
    Stupid of investing a lot of time in training my players and make them stronger and then getting beaten by a 3-4 star team which never attends to games. Why then having points if they mean nothing. Then we just can buy players, good luck and play.
    So that was my venting of the day.

  2. #2
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    This entirely friendly game system is a joke... The game starts anyway if you don't react or dont care until the time... Last time i trained my squad until they get 65% condition (preps for next day) and baaang my "friend" initiated a friendly until im gone... ok i won 1-0, but i HATE the "L" word in my form anyway does it count if you lose in friendly??? i mean if you looking the stats at "club tab"???

    Please reverse the process, if you don't (want) to react then the game should be canceled

  3. #3
    English Forum Moderator Cat Harrison's Avatar
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    Friendlies only cause changes in the Home (challenging) team. The away team is not affected.

    That is the solution implemented for unwanted friendlies, really. It used to be both teams affected.

    If you just cannot stand getting an L on your overview, or the timing makes you angry... unfriend them, or if FB friend ask them to stop.
    Expressed above is my own opinion. Your results may vary.
    ▬ ▬ ▬▬ ▬ ▬▬ ▬ >BvB
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  4. #4
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    Quote Originally Posted by Cat Harrison View Post

    If you just cannot stand getting an L on your overview, or the timing makes you angry... unfriend them, or if FB friend ask them to stop.
    Haha! your answer looks like similar to RL health care... if i stomp on your feet then you feel the pain... instead of i remove my shoes i give you a painkiller

    Yea remove or ask blabla... nonsense... instead what about redesign the silly system ??? its complicated or non of us complained until now but me?

    edit: yes i cant stand the L word and top of that i WANT be there and manage my team (yes, every time*) and i cant hang all day in internet (have to work, sleep, entertain myself with other great stuffz like Diablo etc) * i know im a commited SOB
    Last edited by Gabez Teh; 05-22-2015 at 03:34 PM.

  5. #5
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    Totally agree Cat. In this 'social media' climate it appears to be cool to have hundreds and thousand of 'friends' who you do not know and will never meet. Me, I have 5 T11 friends and they are my other accounts. With this I can pass on enough gifts and play friendlies at my convenience. Personally, I do not want or need a load of T11 friends as you cannot converse with them, I can have more fun and banter by being on this forum.

  6. #6
    English Forum Moderator Cat Harrison's Avatar
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    Pretty much since they did that fix there have been a few complaints only, where before it was hundreds.

    Most are happy with it now, and it isn't likely to be changed soon.

    As I said, unfriend or tell then to stop, the only affect for you is the line on the overview.

    I actually don't mind showing the occasional loss... gives other teams the fantasy they have a chance of beating me...


    p.s. the results of friendlies are different from Competition, so they won't learn much either if it is a test for a later match.
    Expressed above is my own opinion. Your results may vary.
    ▬ ▬ ▬▬ ▬ ▬▬ ▬ >BvB
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  7. #7
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    The losses don't really bother me either. I don't lose morale or condition and they might need the revenue, especially if its a free player or player on a limited budget at a higher level (25+). However, it is somewhat annoying when they routinely schedule friendlies with your team but don't ever support my team during matches.

    The match history, I don't pay much attention to. I look more at a teams trophy case and roster. I don't need to see match history to know if i'm facing a quality team. If its a 5*+ team and has won several trophies (1st place; especially in CL), I have to approach the match like i'm facing a token buyer/farmer. If the match history frequently has losses showing over the course of the season; well that might be worse for me, they be bringing power support.

    Regarding allowing the challenged team to accept before a match is played; I think the game needs some changes for this to be feasible. The aforementioned, financial problem (at higher levels) needs to be changed (It needs to be changed anyways, but that's a different discussion). Managers are forced to play matches to break even on the day, by adjusting the system so matches must be accepted, Nordeus will be at further risk of losing players. The heavy duty tokens buyers might remain, but what about the player that spend $20 every few seasons, how will they survive?
    Last edited by pcmacdaniel; 05-23-2015 at 12:58 AM.

  8. #8
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    Injury season begins again for my level 22 team.

    In last 5 days, mainly last 3 days, 7 players were injured for total 19 days.



    Most of these were 2 day injuries. Low duration of injury made my decisions on whether using red packs to heal them were harder. Slow trainer status of these players make my decision even more difficult. The injuries also concentrated on my MC and DMC.

    I used red packs on 2 players (1 DMC, 1 MC) yesterday so that they can participate the league match today. Luckily, my team have a victory. Now I need to consider if I shall heal a MC.
    Attached Thumbnails Attached Thumbnails The Vent Thread #3 + Latest Discussions Index-injury1.jpg   The Vent Thread #3 + Latest Discussions Index-injury2.jpg   The Vent Thread #3 + Latest Discussions Index-injury1a.jpg   The Vent Thread #3 + Latest Discussions Index-injury2a.jpg  
    Last edited by cookizzz; 05-23-2015 at 04:41 PM.

  9. #9
    English Forum Moderator Cat Harrison's Avatar
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    Wow, I think I have had GK injuries maybe twice ...the whole time I've been playing.

    Quote Originally Posted by cookizzz View Post
    Most of these were 2 day injuries. Low duration of injury made my decisions on whether using red packs to heal them were harder. Slow trainer status of these players make my decision even more difficult. The injuries also concentrated on my MC and DMC.

    I used red packs on 2 players (1 DMC, 1 MC) yesterday so that they can participate the league match today. Luckily, my team have a victory. Now I need to consider if I shall heal a MC.
    This is why my MCs and DMCs have their phys stats five to ten higher than their other stats.
    Expressed above is my own opinion. Your results may vary.
    ▬ ▬ ▬▬ ▬ ▬▬ ▬ >BvB
    < ▬ ▬▬ ▬ ▬▬ ▬ ▬
    [SIGPIC][/SIGPIC]

  10. #10
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    Quote Originally Posted by cookizzz View Post
    Injury season begins again for my level 22 team.

    In last 5 days, mainly last 3 days, 7 players were injured for total 19 days.

    Most of these were 2 day injuries. Low duration of injury made my decisions on whether using red packs to heal them were harder. Slow trainer status of these players make my decision even more difficult. The injuries also concentrated on my MC and DMC.

    I used red packs on 2 players (1 DMC, 1 MC) yesterday so that they can participate the league match today. Luckily, my team have a victory. Now I need to consider if I shall heal a MC.
    Injuries continue to attack MC of my L22 Team. Another MC is now out for 5 days after league match. This just ate up my 15 red packs. More may come after my team play a few friendly matches later.

    My team is competing for league title after 10 seasons. So I will pay a little more to maintain adequate squad rotation, that is, at least 3 out of my 4 MC is required to be fit for the match.

    In summary, in last 6 days, 8 players were injured for total 24 days. This include MC injured in 4 instances and out for total 12 days. In addition, a MC was injured during the period.

    The total number and unavailable duration of injuries is not too terrible. But I notice that there are more 2 days injuries in this season. This made decision of use of red pack even harder.