Frankly, this excessive injuries thing (especially the timing, that is, too many injuries occurring in short periods of time) is probably not intentional. This is too discouraging to users for it to be from the company unless the people there have another way of thinking. I have already reported this issue to skyqueen and she said that they are going to look into it.
Some users talked about selling the injured players and buy other players; others talk about buying tokens for red packs or forced to use red packs. My point is how can you sell players that you made so much effort in getting (by waking up early, watching for them on the transfer market, fighting for them by bidding and so on)? Why would you sell players that you spent many green packs on to train to reach a certain quality level or to gain a special ability or an additional playing position? What if you can't afford to buy more tokens to get red packs to heal them? If you have too many players injured, the game is almost non-playable. How about during competition matches? You can't heal injured players during matches. The amount of substitutions allowed is limited and usually substitutions lower your team quality during the game as players used as substitutes tend to be of lower quality than the main team. This does not make any sense.
Last edited by Tactician; 08-15-2015 at 07:50 PM.
Thanks for your advice.
I just jokingly say that the program intentionally interfere the matches. Please don't be too serious about my words.
Even though I hate to find my number of red packs dropped, injury crisis is still not the major problem my L17 Team facing. I rather hope Nordeus find solution to ensure transfer market reasonably active, so that I am not hopeless to sell the players no longer necessary.
I am 35T manager for my both teams. I treasure my tokens and support you that we ought not easily sell a player because of injury. Generally I keep players who injured and are out for 5 or less days. My teams have adequate depth to endure minor injury crisis.
However, in case a player is out for over 5 days and I have no intention/ability to heal him, usually I will sell him instead of waiting him for at least 1 quarter of a season. In another case, if a players is suspected to be injury prone, e.g. One of my L25 team's player who injured for 4 times in past 7 days, I may also hesitate to sell those players.
But in another angle, I also understand that in some situations, some managers can very easily buy players they want. Then they may always opt to sell injured players instead of healing/waiting them.
Yes, and sometimes, you will just heal a player despite having a proper substitute for him so that he can carry on playing matches and scoring and/or assisting (especially if he is the charts) just for your own satisfaction. Many users would want their players to the best, to break the records, to be always at the top in the charts and so on. It is just like when you support a real football team and would want the players that play for this team to excel everywhere including the charts and the awards.
There are players who will sell a player as if it is nothing though. This is the case mainly for users who do not have some sort of attachment, don't the sort of behaviour as described above or did not put much effort in getting the player or training the player. Others might also sell because they have no other option (no cover or the player who was supposed to act as cover was injured too, no money to buy tokens, no offers or not enough offers to get the required amount of tokens or packs); they have to sell else they risk losing matches that may be significant.
Last edited by Tactician; 08-16-2015 at 10:14 AM.
As I may only obtain several extra green packs for the whole season, it is too difficult for me to make 7 star player.
I do not power train players after they reached 6 star. So the quality of the best quality player I ever have at end of season is x2 or x7.
The players of my L25 teams are generally slow training even though the average age is 21.7. Just forget them.
The players of my L17 teams (average age 19.9) is not the best in these years on training, but almost all of them are still fast trainers before advancing to 6 star player. However, I just have about 70 green packs at present. I may not even make 1 7 star player with these stock.
1 green pack = 15% condition i.e. normal sketching for 5 times. To gain 1 sp, average progress of normal sketching should be at least 20%. I rarely have 5 star player achieving this in average in whole season. This is impossible for my 6 star players. So 1 green pack < 1 sp. 75 green packs are required to increase 1 star of a player. So I cannot even make 1 highest 5 star player to 7 star with about 70 green packs.
Enjoying continuous injury update for last 7 days rolling:
L25 Team:
11 players injured, out for total 45 days
3 players suspended for total 3 league matches.
L17 Team:
8 player injured, out for total 29 days
1 players suspended for total 1 league match.
(The league match today has not yet played)
I believe the no. of injured players of my L25 team in last 7 days is my record high. The record no. of total unavailable days is also approaching. As I remember, the record is 49 days.
Froystveit (MC) is highlighted player. He was injured for 4 times in last 7 days and out for total 14 days. So he sat out some matches in this week to recover but he can still got so many injuries. This is amazing. Even if I will lack MC in the match tomorrow, I am still considering not healing him. His contract is expiring, I am also considering selling him even if I like him using either feet and fast training.
Last edited by cookizzz; 08-16-2015 at 07:26 AM.
End of Day injury & suspension status update for last 7 days:
L25 Team:
13 players injured, out for total 55 days
(I am sure that both no. of injured players and total unavailable days are my record high.)
3 players suspended for total 3 league matches.
L17 Team:
9 player injured, out for total 33 days
1 players suspended for total 1 league match.