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  1. #1
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    Signing Off

    I. I've thought it over, and when the current season is done I will be resigning all my expiring contracts, uninstalling the app from my phone, deleting the app from my Facebook account, and walk away. Thank you to everyone I've connected with through this game, it was a pleasure.

    II. Frustrating Parts of Top Eleven.

    A. Player ratings mean very little. On my team, I have a 32 year old MC with a rating of 32 routinely out-perform several players on my team with ratings of 42. I do not see the point in assigning numerical values to the skill level of players if the game does not use those numbers to determine outcomes.

    B. Seasons last 28 days. Leagues play 26 matches per team. It simply makes no sense AT ALL to schedule multiple league matches for one team in a single day. The only justifiable reason to have multiple matches in a single day is if you add in Cup/CL matches. There should never be multiple league matches in a single day.

    C. I find it very unsatisfying to carefully build a team I really like, only to have to completely blow it up every 28 days when I get another promotion.

    D. For a game that is all about managing a franchise, the game only gives you about 35% of the information you need to really do your job properly. There is no explanation about what most of the tactics do, and to be honest, there is no real evidence that tactics actually matter at all. Either the game's number generator is too luck-dependent, or Nordeus does not give us nearly enough information to properly manage our teams.

    E. Players suffer FAR too many injuries in this game. The injury rate in this game is stupefying, and more than any other factor has lead me to walk away. It quite frankly makes this game not fun to play. I feel more like this game should be called Top Eleven: Injury Manager, not Top Eleven: Football Manager.

    III. Suggestions

    A. I touched on this already, but the Fixtures schedule needs a lot of work.

    B. I have mentioned this before in other threads, but I think Nordeus should offer a subscription rate of $5 per season as an option for managers to avoid having to spend hours and hours watching videos to get reds/blues/greens. You pay your $5 and all your injuries are automatically healed after each match, your players' morale is 'superb' all season, and you get a generous stipend of greens to allow your team to always be 99% condition for each match. If you want more reds for training injuries or greens to do lots of training, you'll need to buy them separately, but this game would get a LOT better if managers had the option to financially support the game and remove all the injury/morale/conditioning bull****.

    IV. My only real regret is not having named my team Real Classy. Maybe somebody will read this and take up that name

    V. I would like to close by offering up an analogy to explain the uneven results that frustrate so many of people on this forum. Consider each team a spider, and consider each match outcome as determining which spider catches the fly. Some spiders are large, build a large web, and build it in a great location. Some spiders are smaller, build smaller webs, and are not able to build it in the best location. Most of the time the larger spider is going to catch the most flies, but every so often that smaller spider is going to catch a fly or two for reasons that defy logic. Over a long season, the large spider is going to feast, but on any given day, the smaller spider is occasionally going to catch the fly.

  2. #2
    Dreamer sparklinginsilence's Avatar
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    I totally understand your concerns and share some with you.

    Wish you all the best.

  3. #3
    Apprentice legendqueen's Avatar
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    lol, the 5 usd option, how's about paying 20$ and you will win every match in the season? If you can "spend" to avoid all the negative incidents in a game then it will not be a game anymore.
    Of all aspects you have mentioned, except for the injuries problem, i see all others are quite reasonable for a game,you want logic?- Play Chess - where you can decide your situation from beginning to the end.
    People play games, enjoy it, a little or so much, in a long or short time frame, then stop playing. It's quite normal, we shouldn't pay any slightest attention to subjects like this, so you don't have to raise a thread.

    Your feedbacks, i believe, have been recorded many times on this forum, in the database of Nordeus's customer information, there is no need to restate these things.

  4. #4
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    Quote Originally Posted by legendqueen View Post
    we shouldn't pay any slightest attention to subjects like this, so you don't have to raise a thread.

    Your feedbacks, i believe, have been recorded many times on this forum, in the database of Nordeus's customer information, there is no need to restate these things.
    You are entitled to your opinion, regardless of how incorrect, misguided, and disrespectful it is.

    I started the thread as a way of saying goodbye to the nice people (not you, obviously) that I met on this forum. As such, I wanted to give the reasons I had lost interest, because some of these people had questioned what it was that was leading to this decision. Your negative word choice and dismissive tone was unwarranted.

    I tried to give some useful feedback, and contrary to your horrible detective skills, most of those ideas I had never shared before. Other people may have, but not me. To me, that was my way of giving back, in a hope that maybe something I said would be addressed in a further update and maybe cause somebody else to enjoy this game a little more.

    I included a couple of jokes and anecdotes in my thread to lighten the mood. These have no place whatsoever in a spleen venting thread.

    In short, you are full of yourself. My thread was not a rant, nor a vent. You have cheapened my message by lumping it in here, and robbed me of the dignity of walking away on my own terms. As such, I choose to have my final message on this forum be to call you out for your holier-than-though attitude. With my second to last sentence ever typed on this forum, I curse your name.

    To everyone else, live long and prosper

  5. #5
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    I am lazy to write yesterday. Now I would like to give you some feedbacks.

    Quote Originally Posted by ByloBand View Post
    II. Frustrating Parts of Top Eleven.

    A. Player ratings mean very little. On my team, I have a 32 year old MC with a rating of 32 routinely out-perform several players on my team with ratings of 42. I do not see the point in assigning numerical values to the skill level of players if the game does not use those numbers to determine outcomes.
    First, I personally prefer performance ratings of different players in same matches can be directly compared regardless of player qualities. However, in practice, I am not sure whether a 32Q, performance rating 8.0 player has more positive impact in a match than a Q42, performance rating 6.0 player. In a few friendly matches in which my team won against a far lower level team, performance ratings of my players are worse than those of opponent teams. So your 32 years old player may not as good as you think but his good rating at least reflect that he is a capable player in your level.

    Second, visible player qualities may not fully reflect the real effectiveness of a player and this is a fun part of a game. Some hidden qualities may help determining real qualities of players. Certainly, player scouting will be too hard if there are too many such hidden qualities.


    Quote Originally Posted by ByloBand View Post
    B. Seasons last 28 days. Leagues play 26 matches per team. It simply makes no sense AT ALL to schedule multiple league matches for one team in a single day. The only justifiable reason to have multiple matches in a single day is if you add in Cup/CL matches. There should never be multiple league matches in a single day.
    I have briefly started the T11 match scheduling algorithm. They tend to arrange match during day time of the managers. If you live in North America, you are unfortunate that there are more multiple matches on same day. There are many matches against European & Asian Team, and these are restricted to a few hours. This greatly reduced the flexibility of scheduling.

    To relieve such problem, I support allowing managers to select among several windows of match times.


    Quote Originally Posted by ByloBand View Post
    D. For a game that is all about managing a franchise, the game only gives you about 35% of the information you need to really do your job properly. There is no explanation about what most of the tactics do, and to be honest, there is no real evidence that tactics actually matter at all. Either the game's number generator is too luck-dependent, or Nordeus does not give us nearly enough information to properly manage our teams.
    I agree that many statistics are not reasonably maintained or displayed to managers.


    Quote Originally Posted by ByloBand View Post
    III. Suggestions

    A. I touched on this already, but the Fixtures schedule needs a lot of work.
    In fact I appreciate their efforts on scheduling but options for users to select preferred time frame for matches can really help managers with "abnormal life habit".



    Quote Originally Posted by ByloBand View Post
    B. I have mentioned this before in other threads, but I think Nordeus should offer a subscription rate of $5 per season as an option for managers to avoid having to spend hours and hours watching videos to get reds/blues/greens. You pay your $5 and all your injuries are automatically healed after each match, your players' morale is 'superb' all season, and you get a generous stipend of greens to allow your team to always be 99% condition for each match. If you want more reds for training injuries or greens to do lots of training, you'll need to buy them separately, but this game would get a LOT better if managers had the option to financially support the game and remove all the injury/morale/conditioning bull****.
    Don't agree. This will make the game will become paying for success. In fact, using red packs to completely heal player is not realistic but I accept it as it is characteristic of this game.