My second team last season had a flurry of injuries for 17 days....it had no red packs stockpiled. We've seen before the claim that it was a tool to reduce stockpiles....well if it is then the reason ppl without packs are getting injuries is because of the others that stockpile. So I say "Oi, stockpilers, NO!"
I suspect there is no pattern for injuries - no links, no conspiracies, no ladders, no black cats, no mirrors broken BUT there should be a STOP COMMAND in the code to say "enough already". Just a check that takes into consideration the gaming experience and puts a limiter to stop a freakish outcome - someone in the dev co thats says OK, lets put a limit on injuries from games (not training).
Bloody Marry, Bloody Marry, Bloody Marry...
LoL...
I just think it's way too random, they should narrow their bandwith. Some seasons I barely have an injury, as unrealistic as having 6-7 of your 1st 11 injured in a matter of days. The extremes are too high IMHO which create absurd situations.
My players don't always get injured, but when they do - They are ALWAYS 3+ at 1 time.
One of my favorite players got injured for 6 days and I healed him. Next in the following match he got injured for 3 more days (wtf).
And right after, in the next 3 matches I got one injured player per match.
I had had just 2 injures in one and a half seasons till then. 4 more injures in 3 days.
Last edited by leondalai; 07-11-2014 at 11:41 PM. Reason: Typo
Too much talk about injuries. XD *Jinxed*
My DMC gets injured tonight on 61 mins (5 days), reserve DMC gets on 7 mins later and 4 mins after that he's on the stretcher (4 days*.
So.........SHUSH!