me too ...
me too ...
I don't know what's wrong, but I still think this happens in real life so I guess we just have to live with it :S
Yep, i think it happenes less than it should happen in Topeleven.. i've had 41 undefeat games in a row with 40 W and 1D, today i lost and i was like..this is a good lesson to sit back and look at what was wrong in there and how could i make things work better
I do realise the game is simply enough but i have another theory of how we should train our players to get the best results and soon i'll post stuff about it, once i test it and find out if thats how it works by myself ..
My team:http://www.topeleven.com/manager/p/B...AwNTYwNzM1MTQw
Road to the Treble & How to win the Cup: http://forum.topeleven.com/tutorials...xt-season.html
Top 10 Formations & Tactics Guide:http://forum.topeleven.com/tutorials...ics-guide.html
Those guides are based on my personal experience and other managers suggestion/feedback
Not so many achievements:
Team's showcase: The PaceWhores (Lithuanian team)
Season(lvl) League Champions l. Cup 1(1) 1st - Prel. 2(2) 1st 3rd Top 16 3(3) 1st Top 16 Playoffs 4(4) tbc. tbc. Playoffs
Haha is basiclly adding some tactics from the real game mostlly in the midfield and attack. What i'm going to do is train 3 of my middlefiers in a different way and and also two ST in completly different way and see if this gives results.
One of the MC(in the middle) should be a playmaker trained with 2/3 of the SP in phy & mental as he should be very creative, building up the game and 1/3 in attack skills. MC on the left side should be a dribler, verry offensive as he should be helping the Strikers but also be able to score so i would play him with red Arrow & 2/3 SP in attack & 1/3 in phy/mental.
3rd MC on the left should be defending MC, playing like DMC in most of the situtations, i would be playing him with Blue Arrow & distributing 2/3 of the SP in defence & 1/3 in Phy & Mental.
Abbout my Strikers, on the left i would have the scorer with 2/3 SP in attack & 1/3 Phy & mental and One on One Scorer special abbility, on the right the 2nd ST with 2/3 in phy/mental & 1/3 attacking skills playing as shadow striker with Blue Arrow.
Please note that this tactics is fine if you used flat formations like 3/5/2 or any other formation with 3 MC & 2 ST.
Im curentlly testing this out as i believe my MC players are usually playing in the Whole MC zone and not only left/right and central MC as on the set up. So i really wanted to use something from the real game and see if it works in topeleven aswell.
My team:http://www.topeleven.com/manager/p/B...AwNTYwNzM1MTQw
Road to the Treble & How to win the Cup: http://forum.topeleven.com/tutorials...xt-season.html
Top 10 Formations & Tactics Guide:http://forum.topeleven.com/tutorials...ics-guide.html
Those guides are based on my personal experience and other managers suggestion/feedback
My team:http://www.topeleven.com/manager/p/B...AwNTYwNzM1MTQw
Road to the Treble & How to win the Cup: http://forum.topeleven.com/tutorials...xt-season.html
Top 10 Formations & Tactics Guide:http://forum.topeleven.com/tutorials...ics-guide.html
Those guides are based on my personal experience and other managers suggestion/feedback
A thing to bear in mind is this is a simulation and it seems to work on the principle of a 'player event' = using a skill set. That's basicly all players use there P&M skill set and choose from either Def or Att each time.
The effect of this can be seen in particular with arrows.......if you put a blue arrow on a player you're encouraging him to be more Phys& Mental and More Def.......so if its an MC and he has low def its 'not optimal'. Same for red arrows....if you put a red arrow on a DR because ypou want him to link and pass down the flank but he's all def statted then its not optimal either.
So all players should have good physical stats imo.
Yep indeed They would be having high enough Phy & Ment anyway.
Thats what i meant to do:
MC(playmaker) Def:37 / att:40 / phy&ment 43
MC (defending) Def:43 / att:37 / phy&ment 40
MC (Attacking) Def:37 / att:43 / phy&ment 40
As average skill points. Ofc i'll keep training every skill but keep a small difference between Def/Att/Phy&Ment depending on what i want the single player to do.
My team:http://www.topeleven.com/manager/p/B...AwNTYwNzM1MTQw
Road to the Treble & How to win the Cup: http://forum.topeleven.com/tutorials...xt-season.html
Top 10 Formations & Tactics Guide:http://forum.topeleven.com/tutorials...ics-guide.html
Those guides are based on my personal experience and other managers suggestion/feedback
Yep, as long as you bear in mind that 'Creativity' in the P&M is about creative 'skill selection' ie a player with a good creativity score is more likely to pass when passing is the best option whereas with a lower score he might dribble instead, when passing was the better choice. Hope I've explained that well enough.
(I'd also been thinking about how you could make a good 'hold the ball up' lone striker - but finding one that favoured Handling as a defensive skill and investing in it is a big commitment for a test. XD)
Eventually I intended writing some stuff up in my Showcase as an Interview with Buffs Mad - whether I do it or not is another matter.
Looking forward to a read at yours.