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Thread: Targeted Injuries

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  1. #1
    Newbie
    Join Date
    Sep 2014
    Posts
    4
    I'm not sure I buy the idea of hidden attributes. I don't think the game engine is that sophisticated.

    Like I say I noticed it last season when several of my forwards all got injured leading up to a Champions league semi-final. I spent some real money then on red packs. I think this has marked me out in some way as someone who will be willing to spend a bit of cash when hit with an injury crisis. Now suddenly most of my midfielders get injured at the same time. When they heal, this is followed by pretty much all of my strikers. Not a midfielder, a defender and a striker, which would be more realistic. But 3 or 4 from one area of the pitch all at the same time. Seems like a form of coercive monetization to me.

    One thing is clear to me. I'm not going to spend anything on red packs. I'm down to one fit striker. If he gets injured today I'll play a goalkeeper up front. I'm not giving them any money. That will just encourage them. In fact I might stop spending any money all together. I don't like being manipulated. So instead of getting a little bit of money each month from me. They'll get nothing.

  2. #2
    Dreamer
    Join Date
    Mar 2014
    Posts
    301
    Never underestimate the power of coincidence - targeted injuries would require at least as much sophistication in the game engine as hidden attributes.

    Part of the problem is that if you're down a couple of players in one position, then the remaining players wind up playing more, meaning they get more exposure to injury risk.

    I've been keeping a log of injuries for the last 4 or 5 season, and that's starting to show (as the number of observations is getting up high enough to make conclusions) results that are pretty consistent with there being fixed injury probabilities assigned to events.

    Midfielders tend to be more injury prone than strikers, defenders or goalkeepers though.


    Quote Originally Posted by Wierdo View Post
    I'm not sure I buy the idea of hidden attributes. I don't think the game engine is that sophisticated.

    Like I say I noticed it last season when several of my forwards all got injured leading up to a Champions league semi-final. I spent some real money then on red packs. I think this has marked me out in some way as someone who will be willing to spend a bit of cash when hit with an injury crisis. Now suddenly most of my midfielders get injured at the same time. When they heal, this is followed by pretty much all of my strikers. Not a midfielder, a defender and a striker, which would be more realistic. But 3 or 4 from one area of the pitch all at the same time. Seems like a form of coercive monetization to me.

    One thing is clear to me. I'm not going to spend anything on red packs. I'm down to one fit striker. If he gets injured today I'll play a goalkeeper up front. I'm not giving them any money. That will just encourage them. In fact I might stop spending any money all together. I don't like being manipulated. So instead of getting a little bit of money each month from me. They'll get nothing.
    Cat Harrison likes this.

  3. #3
    Dreamer Sully's Avatar
    Join Date
    Dec 2013
    Posts
    363
    Quote Originally Posted by Wierdo View Post
    I'm not sure I buy the idea of hidden attributes. I don't think the game engine is that sophisticated.

    Like I say I noticed it last season when several of my forwards all got injured leading up to a Champions league semi-final. I spent some real money then on red packs. I think this has marked me out in some way as someone who will be willing to spend a bit of cash when hit with an injury crisis. Now suddenly most of my midfielders get injured at the same time. When they heal, this is followed by pretty much all of my strikers. Not a midfielder, a defender and a striker, which would be more realistic. But 3 or 4 from one area of the pitch all at the same time. Seems like a form of coercive monetization to me.

    One thing is clear to me. I'm not going to spend anything on red packs. I'm down to one fit striker. If he gets injured today I'll play a goalkeeper up front. I'm not giving them any money. That will just encourage them. In fact I might stop spending any money all together. I don't like being manipulated. So instead of getting a little bit of money each month from me. They'll get nothing.
    The hidden attribute thing may be true but is not necessarily true. Who is to say it is not there, but on the other hand, who is to say that it is there? It is most likely an overall game attribute that is similar to, if not exactly like, a roll of the dice on every action, during and outside, of a game. During a game, the odds are greater, while during training, not so much, unless you use hard training. the longer a player goes without injury, the greater the odds of an injury happening.

    Your physical stats, opponents game strategy, training methods, and luck are all involved in some sort of equation, every day, every game.

    Basically: its a roll of the dice. Remember, this game is most likely matrix based and relies heavily on "rolls of the dice" and looking the result up on a matrix/list. Most games where you dont get to physically choose/aim are like that - a hit/miss depending on the odds/stats.

    So the best you can do it lower the odds for injury. Dont hard train, dont friendly, dont play a newly bought player immediately (the odds of injury must be insanely high), dont play a recently healed player immediately (the odds of injury must be insanely high), and most important - dont piss off the T11 GODS! Pray to them daily for no injuries!

    Also, dont spend tokens on red packs, and dont use red packs if you dont have to. I have saved up 500 red packs on one account over the past few seasons and notice that on my other 4 accounts the injuries pile up depending on how often you use them. BTW, I dont farm tokens or packs or I would have over a thousand, most likely.

    BUT, the trade off is that your injured players dont get skill points from games/training. So you have to think about the future of your players and decide if they need to be healed or not so they can gain more skill points. Its a tough call sometimes, but if you tank, it makes your life a hell of a lot easier, since you dont have to worry about healing and you stock up all the packs you need.