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Thread: Targeted Injuries

  1. #1
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    Targeted Injuries

    Hi first time-poster.

    Been playing the game for 4 months and now level 5. I've seen a few threads on injuries. But wanted to raise the issue of targeted injuries. Which I began noticing last season but has really come to my attention this season.

    I often play with 3 centrally located midfielders. 2 x MC and 1 x AMC. I have 4 MCs in my squad and 1 AMC. Earlier in the season over the course of 2 days I had injuries 2 of my MCs and my AMC. Which means I couldn't field my normal formation very well. I was left with the option of either dipping into the market. Or healing a few players. I spent a few tokens on red packs and healed a couple of players.

    Fast forward a few days. I play with 2 up front and have 3 strikers rotating into the 2 positions. Over the course of the 2 days of the weekend all 3 of my strikers got injured. I healed one of them and was played my AMC as a striker. Then today my AMC got injured as well.

    So out of 4 players who can play up front all 4 have been injured over the course of 3 days and the one I have fit now is only fit because I used red packs on him. I'm now low on tokens and red packs.

    The cynic in me expects that Nordeus want me to buy some tokens to fund a move for a striker or at least some red packs. Can't help feel that if I do that. Then suddenly both my goalkeepers will get injured or a mysterious virus will effect 3/4 of my defenders.

    I know people will say injuries happen in real football and clubs get speights of injuries and point to the injury crisis Aresnal had in 2007 or something. But I don't buy it. I spend a bit of money ech month on the game and am happy to do so. But I think it's very cynical from Nordeus specifically designed to get me to open my wallet.
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  2. #2
    VIP spornybol's Avatar
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    wait until when you sub injured player only for sub to get injured as soon as he`s on the pitch so you have too sub the sub and pray his replacement don`t get injured getting off the bench
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  3. #3
    VIP reddeviljohn's Avatar
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    Quote Originally Posted by spornybol View Post
    wait until when you sub injured player only for sub to get injured as soon as he`s on the pitch so you have too sub the sub and pray his replacement don`t get injured getting off the bench
    I have had that this season plus new signing injured 3 times already
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  4. #4
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    Some players are injury prone tho (hidden attribute)... I have MC who gets injured 2-3 times per season, and have a DC who got injured few days ago for the first time in 6 seasons...

  5. #5
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    I'm not sure I buy the idea of hidden attributes. I don't think the game engine is that sophisticated.

    Like I say I noticed it last season when several of my forwards all got injured leading up to a Champions league semi-final. I spent some real money then on red packs. I think this has marked me out in some way as someone who will be willing to spend a bit of cash when hit with an injury crisis. Now suddenly most of my midfielders get injured at the same time. When they heal, this is followed by pretty much all of my strikers. Not a midfielder, a defender and a striker, which would be more realistic. But 3 or 4 from one area of the pitch all at the same time. Seems like a form of coercive monetization to me.

    One thing is clear to me. I'm not going to spend anything on red packs. I'm down to one fit striker. If he gets injured today I'll play a goalkeeper up front. I'm not giving them any money. That will just encourage them. In fact I might stop spending any money all together. I don't like being manipulated. So instead of getting a little bit of money each month from me. They'll get nothing.

  6. #6
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    Well, I always have 4 MCs in the squad. 3-4 seasons ago I had 3 of them injured at the same time so I had to play 4-1-2W-3 formation (8 games, and I didn't have MR/MLs to play 4-3W-3). I won 6 games and lost 1, and my only MC had better ratings playing alone in the midfield than playing with one or two more MCs...
    Cat Harrison likes this.

  7. #7
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    Never underestimate the power of coincidence - targeted injuries would require at least as much sophistication in the game engine as hidden attributes.

    Part of the problem is that if you're down a couple of players in one position, then the remaining players wind up playing more, meaning they get more exposure to injury risk.

    I've been keeping a log of injuries for the last 4 or 5 season, and that's starting to show (as the number of observations is getting up high enough to make conclusions) results that are pretty consistent with there being fixed injury probabilities assigned to events.

    Midfielders tend to be more injury prone than strikers, defenders or goalkeepers though.


    Quote Originally Posted by Wierdo View Post
    I'm not sure I buy the idea of hidden attributes. I don't think the game engine is that sophisticated.

    Like I say I noticed it last season when several of my forwards all got injured leading up to a Champions league semi-final. I spent some real money then on red packs. I think this has marked me out in some way as someone who will be willing to spend a bit of cash when hit with an injury crisis. Now suddenly most of my midfielders get injured at the same time. When they heal, this is followed by pretty much all of my strikers. Not a midfielder, a defender and a striker, which would be more realistic. But 3 or 4 from one area of the pitch all at the same time. Seems like a form of coercive monetization to me.

    One thing is clear to me. I'm not going to spend anything on red packs. I'm down to one fit striker. If he gets injured today I'll play a goalkeeper up front. I'm not giving them any money. That will just encourage them. In fact I might stop spending any money all together. I don't like being manipulated. So instead of getting a little bit of money each month from me. They'll get nothing.
    Cat Harrison likes this.

  8. #8
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    I really can't see them having hidden attributes for players. This would add a layer of sophistication to the game. Why would they not put that out there for us managers to be informed? It would give the game more depth. Why would they keep that from us? What would be the gain to them from having that in the game and not telling us? Nevermind the fact that having hidden rules in a game and not informing the consumer is a big no no. Why would Nordeus not seek to profit from it? If they had hidden attributes for players they could charge players a fee in tokens to evaluate the player and find out their hidden attributes. Why would Nordeus miss a trick like that? They don't miss any other chances to make money. They charge you to change the name of your fan club FFS.

    I do not believe for one second that my players getting injured is because they are secretly injury prone. Why were the same player not injury prone last season? Where the players in question went virtually the whole season without picking up an injury ( I had injuries to other players during this time). My #1 attacking midfielder didn't get injured until a couple of matches before a Champions league semi-final. I paid £ to buy red packs to heal him and then suddenly completely by coincidence the injury prone attribute has kicked in and he's on his third injury of the season now oh and my 3 strikers who weren't particularly injury prone before and are all in their 2nd or 3rd seasons with me. Now suddenly (purely coincidentally) after I'd spent a bit of money to heal a player all my attacking players have suddenly become injury prone. All my attackers at once but none of my defenders. Coincidentally as well most of my highest starred players. My 6 star players can't seem to stop picking up injuries but my 3 and 4 star players some of whom play just as many matches as the 6 star players. They're not inury prone. But that's just a coincidence or luck.

    I have a squad of 18 players of which 6 are attacking players. 3 strikers 3 attacking midfielders. Rotating into 3 or 4 positions depending on the formation I play. I never have a player start a game with less than 85% condition and morale at least very good.

    27/9 - Game 1 - Striker #3 - long term injury
    28/9 Game 2 - Striker #1 - injury
    28/9 Game 3 - No injury
    29/9 Game 4 - Striker #2 - injury
    29/9 Game 5 - AM #1 - Injury
    30/09 Game 6 - AM#2 - Injury, AM#3 -random straight red suspended 2 games
    30/09 Game 7 - Striker #1 - injured again after I'd healed him.

    So over the course of 7 games to my 6 attacking players I have sustained 6 injuries and 1 suspension. I am not alone here this forum is full of examples of people suffering similar runs of 'coincidence' or 'bad luck'. But I do not believe this is coincidence or luck. I believe it is coercive monetization from Nordeus. That is my opinion. People have runs tests on other games and confirmed companies do this. They have done comparisons where when stuck with a difficult level in a game in one example they spend a bit of money to buy a power up or attribute or whatever to get past the tough level whilst in the other they persevere and eventually defeat the level without spending any cash on boosts. They have found that in the example where they spent money subsequent levels become significantly harder requiring more boosts than for the player that perservered and didn't spend money.

    I don't believe it would require much at all from Nordeus to have a program that logs when a player recieves injuries how soon after that do they spend some money. Correlate the two and then down the line. Hit him with a crippling injury crisis that targets one area of the pitch or his highest starred players or whatever.

    I've had to heal my #2 striker and my #1 AM today just so I can field a team. I did this with boosts I earned from watching videos etc. So we'll see how that goes. I'm guessing more injuries.

    I enjoy the game otherwise I wouldn't be posting on here I'd just give up. I'll let Nordeus know my views as well. But if they continue with what is in my view disgraceful behaviour to try and force me to spend money I'll just stop and play something else instead.

  9. #9
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    I know how you feel,

    I've been trying to limit spending as I spent a lot before in Lv1, Lv2, and now in Lv3 trying to save up until Lv4. I had one who kept getting red card, one of my 39 rating players so I sold him.

    I had 3 players injured and are 5 days each. I then had 2 players red carded so they miss a match... and guess what just happened...

    "Your players are well rested, time for some training" or whatever message came up, so I did a 20% training to all players, to give me some time to get them well rested before 11am tomorrow... Boom! Another player got injured and out for 15 days... It's pathetic!

  10. #10
    VIP Gert Funck's Avatar
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    in my team there seems to be a tendency like following.

    I guess the programmer simply programed somthing like this:
    7 stars 55 % chance of injury each match/training pass
    6 stars 40 % chance of injury each match/training pass
    5 stars 20 % chance of injury each match/training pass
    4 stars 5 % chance of injury each match/training pass
    3 stars 5 % chance of injury each match/training pass



    'this is not documented'
    Michael Dance likes this.
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