I really can't see them having hidden attributes for players. This would add a layer of sophistication to the game. Why would they not put that out there for us managers to be informed? It would give the game more depth. Why would they keep that from us? What would be the gain to them from having that in the game and not telling us? Nevermind the fact that having hidden rules in a game and not informing the consumer is a big no no. Why would Nordeus not seek to profit from it? If they had hidden attributes for players they could charge players a fee in tokens to evaluate the player and find out their hidden attributes. Why would Nordeus miss a trick like that? They don't miss any other chances to make money. They charge you to change the name of your fan club FFS.

I do not believe for one second that my players getting injured is because they are secretly injury prone. Why were the same player not injury prone last season? Where the players in question went virtually the whole season without picking up an injury ( I had injuries to other players during this time). My #1 attacking midfielder didn't get injured until a couple of matches before a Champions league semi-final. I paid £ to buy red packs to heal him and then suddenly completely by coincidence the injury prone attribute has kicked in and he's on his third injury of the season now oh and my 3 strikers who weren't particularly injury prone before and are all in their 2nd or 3rd seasons with me. Now suddenly (purely coincidentally) after I'd spent a bit of money to heal a player all my attacking players have suddenly become injury prone. All my attackers at once but none of my defenders. Coincidentally as well most of my highest starred players. My 6 star players can't seem to stop picking up injuries but my 3 and 4 star players some of whom play just as many matches as the 6 star players. They're not inury prone. But that's just a coincidence or luck.

I have a squad of 18 players of which 6 are attacking players. 3 strikers 3 attacking midfielders. Rotating into 3 or 4 positions depending on the formation I play. I never have a player start a game with less than 85% condition and morale at least very good.

27/9 - Game 1 - Striker #3 - long term injury
28/9 Game 2 - Striker #1 - injury
28/9 Game 3 - No injury
29/9 Game 4 - Striker #2 - injury
29/9 Game 5 - AM #1 - Injury
30/09 Game 6 - AM#2 - Injury, AM#3 -random straight red suspended 2 games
30/09 Game 7 - Striker #1 - injured again after I'd healed him.

So over the course of 7 games to my 6 attacking players I have sustained 6 injuries and 1 suspension. I am not alone here this forum is full of examples of people suffering similar runs of 'coincidence' or 'bad luck'. But I do not believe this is coincidence or luck. I believe it is coercive monetization from Nordeus. That is my opinion. People have runs tests on other games and confirmed companies do this. They have done comparisons where when stuck with a difficult level in a game in one example they spend a bit of money to buy a power up or attribute or whatever to get past the tough level whilst in the other they persevere and eventually defeat the level without spending any cash on boosts. They have found that in the example where they spent money subsequent levels become significantly harder requiring more boosts than for the player that perservered and didn't spend money.

I don't believe it would require much at all from Nordeus to have a program that logs when a player recieves injuries how soon after that do they spend some money. Correlate the two and then down the line. Hit him with a crippling injury crisis that targets one area of the pitch or his highest starred players or whatever.

I've had to heal my #2 striker and my #1 AM today just so I can field a team. I did this with boosts I earned from watching videos etc. So we'll see how that goes. I'm guessing more injuries.

I enjoy the game otherwise I wouldn't be posting on here I'd just give up. I'll let Nordeus know my views as well. But if they continue with what is in my view disgraceful behaviour to try and force me to spend money I'll just stop and play something else instead.