Never underestimate the power of coincidence - targeted injuries would require at least as much sophistication in the game engine as hidden attributes.

Part of the problem is that if you're down a couple of players in one position, then the remaining players wind up playing more, meaning they get more exposure to injury risk.

I've been keeping a log of injuries for the last 4 or 5 season, and that's starting to show (as the number of observations is getting up high enough to make conclusions) results that are pretty consistent with there being fixed injury probabilities assigned to events.

Midfielders tend to be more injury prone than strikers, defenders or goalkeepers though.


Quote Originally Posted by Wierdo View Post
I'm not sure I buy the idea of hidden attributes. I don't think the game engine is that sophisticated.

Like I say I noticed it last season when several of my forwards all got injured leading up to a Champions league semi-final. I spent some real money then on red packs. I think this has marked me out in some way as someone who will be willing to spend a bit of cash when hit with an injury crisis. Now suddenly most of my midfielders get injured at the same time. When they heal, this is followed by pretty much all of my strikers. Not a midfielder, a defender and a striker, which would be more realistic. But 3 or 4 from one area of the pitch all at the same time. Seems like a form of coercive monetization to me.

One thing is clear to me. I'm not going to spend anything on red packs. I'm down to one fit striker. If he gets injured today I'll play a goalkeeper up front. I'm not giving them any money. That will just encourage them. In fact I might stop spending any money all together. I don't like being manipulated. So instead of getting a little bit of money each month from me. They'll get nothing.