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Thread: Assigning Skill Points - Random Nature

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  1. #1
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    Quote Originally Posted by Buffs Mad View Post
    Handling is purported to be Ball Control.
    Player - Top Eleven Official Wiki
    So, are they "for show" or do they specifically do something?
    And if it's the latter ... are they predetermined?

  2. #2
    VIP Buffs Mad's Avatar
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    Quote Originally Posted by Synthespian View Post
    So, are they "for show" or do they specifically do something?
    And if it's the latter ... are they predetermined?
    Couldn't possibly know that without seeing the code but its not as if its a complex thing to do. Whether is general skills or individual attributes its still just comparisons, 'rolls', multipliers....

  3. #3
    Greek Forum Moderator nikolgiorgos's Avatar
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    Ok, some analysis now. This is my basic MR/AMR. I have a competitive 5* team with many young players and usually playing 4-4-2 or 4-5-1 V. This player, in most of the games playing as MR with red arrow.

    Assigning Skill Points - Random Nature-robinho-sp-2.jpg

    As you can see, his first attribute is passing. If I ‘ll try to give those extra sp, passing still gets the more. I was trying to push more his shooting attribute at the beginning but can’t do.
    So if his favorite attribute is passing (and crossing is equal to shooting) I would expect more assists than shooting when seeing his stats.

    Assigning Skill Points - Random Nature-robinho-stats-lv5.jpg

    My believe is that giving sp to a player, you can affect the style of your player (more attack or more defense) but the behavior of the player comes more from the style of the team (formation, mental, orders) and his “pre-program” than the individuals attributes.

    p.s. and you cannot make a simulation of a player like Robben, with great speed/Fitness but low creativity – great dribbling but low crossing - great handling but low tackling.
    Last edited by nikolgiorgos; 11-02-2014 at 01:51 PM.
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