Originally Posted by
nikolgiorgos
Εxcellent analysis my friend but I still believe that if there were two teams, one with 2* players, with high motivation and another one with 5* or 6* players with low performances (let’s say all team players had rates of 5) and played 10 times, the 6* team would won 10 out of 10. Maybe, after the game, we could read the board / visualization of the game, that the GK saved a double corner or he was injured but the defenders of the team didn’t let a mosquito passing through or that (the low Q team) ST lost 2 penalties – had a bad day etc
I don’t think this factor is so strong and some times I don’t know if really exists.
The reason is what Qambu saying.
I ‘m playing the game also with my android. From time to time there are offers (usually 1T) for downloading apps/ games. Two days ago, I was cleaning my phone from those games and I noticed this :
Calculator Plus 18 MB
Jewel mania/ Bubble Trouble 39 MB
Angry Birds 46 MB
Top Eleven 55 MB
Froggy Jump 2 56 MB.