1. How exactly youth academy works? I couldn't find much info on wiki. I mean, what determines their skills besides level of youth academy's level, what are chances to land a good player, what you usually do with players from them and can I just sign them when they appear, or I have to pay tokens for them?
The Academy level determines how long it takes to produce the players. The Q is generated. The Token cost of a player is closely determined by their Q, the higher the Q is towards 5* the higher the cost. The market value (MV) seems to be generated rather than fixed although they are usually high........ The chances of landing a fast trainer (high MV) from T players is high but its possible to get training duds (relatively speaking) too. You'd have a much better chance of determining a T players training rate if the Market Value was displayed. Whether T players are worth it for using depends on your Transfer Market competition and whether you have T but no cash. An Academy player costs High T, low cash whereas an equivalent TM player is high cash, low T (depending on competition) - thats before you consider the Q gap (if you are comparing it with 5* players).
Some players (presumably with limited time to generate cash in other ways) sign the T player in the expectation it will deliver more cash than Bank Loans. FAs are still the best cash for T generator but take more time.
The idea behind the Youth System is its an opportunity to sign a youngsters free from TM competition but its a high T cost. I just wish the Q ranged from 4-5*.
2. How big difference it is in-game between players with skills - for example - Q24 and Q29? For example, I have a GK with Q24 - will it be big improvement if I buy Q29 GK?
We don't know exactly how it works but its expected (from observation) that the difference is higher at lower levels ie a 5Q increase from 24Q has greater impact than a 5Q increase on an 94Q player. I call that the Absolute gain which delivers diminishing returns. The alternative would be a Relative Gain where Q is judged against a base level (say the 1* value) then impact would be similar across all levels.
3. What SA Shadow Striker gives? I mean, it boosts shooting or what?
Shooting afaik.
4. When merchandise/food stands on stadium give good profit? For now I have lvl 2 and I get like 500-700$ per game from it.
I don't know if it gives much relative value. Its another part of the mechanic that needs to be raised before you can raise other things I think. But so that you can do the comparison, my facilities are maxed out at level 15 and Merchandise so far this season has delivered just over 1/3 (66.3m) of ticket sales (185m).
5. Is there something I can do if I did an offer for tokens and I didn't receive them, besides writing a message through help section on sponsor's page? I sent quite a few of them and didn't even receive a reply...
Join the Club - check your browser settings for pop-up blockers, ad-blockers etc. Offers, use trackers to determine their completion.....particularly on mobile apps you can see the tracking browser windows opening.