1. ## how do I?

How do I calculate if that next cone will star up my player?  Reply With Quote

2. Post a player's profile, and I will show you how it is done using the player's profile as example.  Reply With Quote

3. Ohh maths, how helpful are.

LOL  Reply With Quote

4. A * is awarded at x0 and x5Q.
A players Q is the average of the 3 attribute groups.

Example: If you know your player will gain his next Star at 105Q then simply work out how far above or below each of the 3 Group averages is away from 105.

Player has 103.2 Def; 103.4 Attack and 105.4 Physical
thats -1.8; -1.6; and +0.4 = -3.0
so the player is (3.0 x 5)sp away from next star = 15sp

PS. Its not possible for 1sp to take a player to the next star unless the Total Q of the 3 Groups add up to *something*.8  Reply With Quote

5.  Reply With Quote

6. 17.4 | 21.2 | 19.6

Divide by 3. (19.4)
Subtract from the nearest whole number to the next star. (20 - 19.4 = 0.6)
Multiply by 15. (9)

So, 9 skill points are required to add a star.  Reply With Quote

7. 9, 6 and 15 sp respectively  Reply With Quote

8. Originally Posted by Tactician 17.4 | 21.2 | 19.6

Divide by 3. (19.4)
Subtract from the nearest whole number to the next star. (20 - 19.4 = 0.6)
Multiply by 15. (9)

So, 9 skill points are required to add a star.
thank-you, this formula is what i was looking for.  Reply With Quote

9. Originally Posted by Buffs Mad A * is awarded at x0 and x5Q.
A players Q is the average of the 3 attribute groups.

Example: If you know your player will gain his next Star at 105Q then simply work out how far above or below each of the 3 Group averages is away from 105.

Player has 103.2 Def; 103.4 Attack and 105.4 Physical
thats -1.8; -1.6; and +0.4 = -3.0
so the player is (3.0 x 5)sp away from next star = 15sp

PS. Its not possible for 1sp to take a player to the next star unless the Total Q of the 3 Groups add up to *something*.8 Originally Posted by Tactician 17.4 | 21.2 | 19.6  Reply With Quote