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Thread: how do I?

  1. #1
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    Question how do I?

    How do I calculate if that next cone will star up my player?

  2. #2
    Elite Tactician's Avatar
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    Post a player's profile, and I will show you how it is done using the player's profile as example.
    Last edited by Tactician; 07-17-2015 at 03:39 PM.

  3. #3
    Spanish Forum Moderator khris's Avatar
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    Ohh maths, how helpful are.

    LOL

  4. #4
    VIP Buffs Mad's Avatar
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    A * is awarded at x0 and x5Q.
    A players Q is the average of the 3 attribute groups.
    An sp adds 0.2 to the attribute its added to.

    Example: If you know your player will gain his next Star at 105Q then simply work out how far above or below each of the 3 Group averages is away from 105.

    Player has 103.2 Def; 103.4 Attack and 105.4 Physical
    thats -1.8; -1.6; and +0.4 = -3.0
    so the player is (3.0 x 5)sp away from next star = 15sp

    PS. Its not possible for 1sp to take a player to the next star unless the Total Q of the 3 Groups add up to *something*.8
    Last edited by Buffs Mad; 07-17-2015 at 04:53 PM.

  5. #5
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    how do I?-screen-shot-2015-07-17-12.09.50-pm.jpghow do I?-screen-shot-2015-07-17-12.10.10-pm.jpghow do I?-screen-shot-2015-07-17-12.10.26-pm.jpg

  6. #6
    Elite Tactician's Avatar
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    Quote Originally Posted by muskrat View Post
    Click image for larger version. 

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    17.4 | 21.2 | 19.6

    Add the 3 values. (58.2)
    Divide by 3. (19.4)
    Subtract from the nearest whole number to the next star. (20 - 19.4 = 0.6)
    Multiply by 15. (9)

    So, 9 skill points are required to add a star.

  7. #7
    VIP Buffs Mad's Avatar
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    9, 6 and 15 sp respectively
    muskrat likes this.

  8. #8
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    Quote Originally Posted by Tactician View Post
    17.4 | 21.2 | 19.6

    Add the 3 values. (58.2)
    Divide by 3. (19.4)
    Subtract from the nearest whole number to the next star. (20 - 19.4 = 0.6)
    Multiply by 15. (9)

    So, 9 skill points are required to add a star.
    thank-you, this formula is what i was looking for.
    Buffs Mad likes this.

  9. #9
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    Quote Originally Posted by Buffs Mad View Post
    A * is awarded at x0 and x5Q.
    A players Q is the average of the 3 attribute groups.
    An sp adds 0.2 to the attribute its added to.

    Example: If you know your player will gain his next Star at 105Q then simply work out how far above or below each of the 3 Group averages is away from 105.

    Player has 103.2 Def; 103.4 Attack and 105.4 Physical
    thats -1.8; -1.6; and +0.4 = -3.0
    so the player is (3.0 x 5)sp away from next star = 15sp

    PS. Its not possible for 1sp to take a player to the next star unless the Total Q of the 3 Groups add up to *something*.8
    Quote Originally Posted by Tactician View Post
    17.4 | 21.2 | 19.6

    Add the 3 values. (58.2)
    Divide by 3. (19.4)
    Subtract from the nearest whole number to the next star. (20 - 19.4 = 0.6)
    Multiply by 15. (9)

    So, 9 skill points are required to add a star.
    Both formulas are correct.
    You two must had good grades in Math.