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  1. #1
    VIP Gert Funck's Avatar
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    Quote Originally Posted by talisman View Post
    Palace Terriers got a selection this morning - the usual suspects - all STs...

    The new feature - recommended player-am-recommendations-day-13.jpg
    Maybe we could switch recommend players?

    I still haven't seen any MC
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    Quote Originally Posted by Gert Funck View Post
    Maybe we could switch recommend players?

    I still haven't seen any MC
    i had...i got MC/AMC this season...and two days ago...the second set...GK (but i didn't got it...cause i already have two 7 stars GK -.-)...
    i have seen DL/DML also...but i never use DL or DR ~ so... LOL and so far i got two AMR/ST... one AMC/ST and one MC/AMC in my team...i think each season has about 3-4 set recommend....but 79 token is too expensive...so.... can't get all.... if that is 29 or 39...i may get several more...(at least i want a AML ... cause right now my sub (is from U21) ...is not that fit at all...)
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    Still don´t explain why there is a 50 token difference though ?

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    In my opinion, they are expensive token-wise, but 10 tokens more but without the 'market value transfer fee' for a younger and possibly faster trainer (and an apparently proved player) as compared to those priced at (T69 + market value) on the scouts' page might be a better option. But with 79T, provided that there is enough transfer money reserve, a whole team consisting of five-star and close-to-six star players, can be built.
    Last edited by Tactician; 03-19-2016 at 06:19 AM. Reason: Improved the direct view via forum.
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    Quote Originally Posted by Tactician View Post


    In my opinion, they are expensive token-wise, but 10 tokens more but without the 'market value transfer fee' for a younger and possibly faster trainer (and an apparently proved player) as compared to those priced at (T69 + market value) on the scouts' page might be a better option. But with 79T, provided that there is enough transfer money reserve, a whole team consisting of five-star and close-to-six star players, can be built.
    But I *believe* that his average goalscoring rate will be greater than even 2. My only recommended player I have has more goals per games played, and he was 18T. Around 1.1 goals he scores in a game.
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    Quote Originally Posted by Arion View Post
    But I *believe* that his average goalscoring rate will be greater than even 2. My only recommended player I have has more goals per games played, and he was 18T. Around 1.1 goals he scores in a game.
    well...i think my scout AMR has more goal from my recommend AMC...and my action AML has more goal to my both AMC/ST and AMR/ST recommend player.... the only thing my AMR/ST has more is assist ...he has 10 in league so far-.- but only has 2 goal (i use as ST)....my AMC has only 5 goal in league...
    my AML has 13 goal.... while my AMR has 11 goal in league ~

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    Quote Originally Posted by Ahlony Wong View Post
    well...i think my scout AMR has more goal from my recommend AMC...and my action AML has more goal to my both AMC/ST and AMR/ST recommend player.... the only thing my AMR/ST has more is assist ...he has 10 in league so far-.- but only has 2 goal (i use as ST)....my AMC has only 5 goal in league...
    my AML has 13 goal.... while my AMR has 11 goal in league ~
    You have to consider corner takers, free-kick takers and penalty takers. Those who takes corners are likely to have better assists and those who take free-kicks are likely to have more goals with a small boost in assist. Similarly, the player who usually takes penalties will have a boost in goals. Removing all 'dead-ball' boosts will give you a better idea on how do the players compare in open play.

    Last edited by Tactician; 03-19-2016 at 04:39 PM.
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    Quote Originally Posted by Tactician View Post
    You have to consider corner takers, free-kick takers and penalty takers. Those who takes corners are likely to have better assists and those who take free-kicks are likely to have more goals with a small boost in assist. Similarly, the player who usually takes penalties will have a boost in goals. Removing all 'dead-ball' boosts will give you a better idea on how do the players compare in open play.

    well... yes...i know... my AMC/ST (use as AMC) and my AMR/ST (use as ST) both has corner skill... and my scout AMR has free-kick...

    but my highest scorer is my AML...which from action... he only has one-one-one skill (cause he can play ST/ML/AML...) and i saw most of the score he got is not from corner ....( i watched 90% of the matches)

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    Source Of Recommended Players

    Where do these recommended players come from? Their statistics are displayed but there is no information about the teams.

    Possibilities
    (1) Fake statistics.
    (2) Bot teams.

    Suppose that a player does come from a team, then it would more likely be from a bot team as a user-managed team would have the option of rejecting the offer which does not seem to be in here.
    Last edited by Tactician; 03-19-2016 at 10:16 AM.
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    On overall, none of them are worth it. But if I had to get one in-between those three players, it would be the third one (3rd P > 1st P > 2ndP); the special ability of the 2nd player lowers its desirability. Based on this list only, 3rd P > Scout List STs >1st P >2nd P. Would I buy any of them if I don't intend to buy from the scouts' list? No. So, briefly, this option is like an added option for scout's-list users.
    Last edited by Tactician; 03-19-2016 at 10:49 AM.
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