I have a series of True/False question about the game, i couldnt find the answer on wiki or google searching.
1. Is it true that the higher fitness rating (in Physical and Mental), the less condition a player will lose in matches, and training?
---Not proved. I believe that no, at least not tested in a scientific way LOL
Well maybe matches yeah, I do not remembar if we tested.
2. I've read somewhere that for a special ability, when the situation is triggered, the player with SA will have 1 star rating higher than normal? For example with Shadow Strike, when a player take a long shot, his rating will be like from 5 star to 6 star in this moment, Is it true?
3. So let's say 6 star players train slower than 5 star, that way a 4 star player will train faster than 5 star, is it correct?
-Exactly.
4. If you raise training intensity to "high", player will be more likely to get injuries?
-Not proved, maybe in a little %, but really only dev's know what %. I am not sure 100% as player. I always trained high intensisy all career, and had waves with more or less injuries...
5. When a new player join your team, it's best to let him in only against weaker opponents, rather than give him first club match with rivals (strong opponents)? Right or wrong?
Wrong. I do not belive in that players need adapt. I believe that players have a internal proggramming by default and play in same way. Only Ive noticed changes in the way that play the whole team generally adding a player with bad influence.
Is like every player internally have: good/bad influence + % of contribution more/less. if one have bad influence and high presence can be lethal... I can confirm the change of tendance in that...lol
6. Letting a player in his wrong position has significant impacts on his performance? (yellow !, i dont want to talk about the red sigh)
No. I only buy players from 3 lines since I started 38 seasons ago, DC's MC's and ST's. when I play with DMC I use a MC and a ST/MC as AMC. the benefiit for the individual programming will be more times better than the -2% of possession penalty + the penalty in the skills.
7. Defensive/Attacking/Hard defending/Hard attacking will consume more player's condition?
No. Hard presure and man to man yes, are the only 2 options that waste more.
8. Captain's morale will effect your team's performance?
Dev's where asked and say no. Despite some managers have a different perception of that. I belive that no due that there are more than 10 factors that affect the game result, everyone in a little %... and if captain too affect will be really something crazy,,,,
9. We can inscrease ticket when our facilities are upgraded, or when our performance/number of fan is better?
Theres a limit of fans that attend per limit. Usually you can upgrade tickets in +1$ per level, or +2$. Then depend of results you will need to decrease priice to have 100% attendance and the bonus of 5%.
10. Is it true that in higher level (let's say 15+), we will have a lot of surplus greenpack? (i've seen many people's account and they all have like 600, 700 greenpack in disposal)
No... LOL Only if you tank, and save the resources seasons, like I do... if you watch videos depending of the country or... if you buy tokens or win a supah prize.
Thanks for anyone's answer, have a nice day