View Poll Results: Which takes more managerial skill?

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  • Getting your low rated players to overperform?

    2 20.00%
  • Keeping your high-rated players in form?

    5 50.00%
  • They are one and the same, results are all that matter.

    3 30.00%
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Thread: Which takes more managerial skill?

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  1. #1
    Famous kynan's Avatar
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    Neither, the game is too random.

    If you have a high quality team you get put against high quality teams too so there is no benefit. The Cup becomes impossible, plus the league becomes harder too.

    Its irrelevant if you have 4 star players in your team, 6 star players or 9 star players as once the draws for the league/cup are made your team will be bunched up with teams of similar quality. Therefore form is what is important.

    As a result, having a inform 4 star player is easier than having an inform 9 star player. Work, time, effort and tactics have to go into maintaining a high quality player, but anyone can have a 4 star player who hits loads against similar rated opposition.

    The game is too flawed and limited that anyone who thinks they can tinker with formations, with players and with tactics and that it makes a blind bit of difference is deluded. The results are pre-determined before the games even start, with only slight different outcomes set up for changes that are made during the game. Anyone who thinks they are actually impacting the outcome of a game once it starts, other than very minutely, is stupid. Its random number generating against random number generating, meaning its irrelevant what tactic you play, its how the dice roll.

  2. #2
    Famous HoofDaddy's Avatar
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    Quote Originally Posted by kynan View Post
    Neither, the game is too random.

    The game is too flawed and limited that anyone who thinks they can tinker with formations, with players and with tactics and that it makes a blind bit of difference is deluded. The results are pre-determined before the games even start, with only slight different outcomes set up for changes that are made during the game. Anyone who thinks they are actually impacting the outcome of a game once it starts, other than very minutely, is stupid. Its random number generating against random number generating, meaning its irrelevant what tactic you play, its how the dice roll.
    So by that logic, overtraining players is loading dice which is cheating. I don't agree with your predetermined outcome. I would attribute in-game changes to be a big part of winning close games. Is maintaining ultra high rated players' forms that difficult though? You'd have to play them out of position or encounter a direct counter formation for them to rate lower than 7. I don't think you're wrong in your belief that stronger players give you higher dicerolls to win. The point of the game is to do so, I'd just prefer to go about it without outlying variables being a strong factor in my success aka having a football demigod on my squad. you can't tell me that in a game like football that having one player that is 10% stronger than any other player on the pitch isn't more of an advantage then the opponent having a 2% advantage over the rest of his team.
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