How does new training need more green packs than the old one? I can still train my players down to a percentage at which they will be fully rested for next match.

I agree that GK training could use some revamping.

I'd also like to be able to save/favourite (and maybe rename) training sessions which worked really well and to delete unnecessary training reports (like power training).

- Key attributes: So this answers a lot of question that players had on their team (which one of my strikers is the best, who should I put for corners depending on their crossing, which midfielder has better passing...). It adds to the strategic part of the game since now we do not have to guess what player is better for which role anymore.
This one's interesting. Just found out for my MC with FK SA, crossing is not one of his key attributes (although it's at the same percentage as shooting, which is). Would that mean he's only useful in direct free kicks? I might have to put up someone else.