Hi everyone
So, I've been playing this game for a couple of years now and I've seen the game go through a few changes. These past months Top Eleven has tried to revamp its game quite a lot as much on the esthetic side than the strategic one. So I thought I'd give my two cents on the last changes.
Pros:
- The new training system: I like what TE did there. Being able to focus which kind of training you wish to give to your players and which part of the pitch trains what. It makes the game feel a bit more strategic. You can decide to give more attacking points to your foward players and try to focus on passing and possession for your midfielders. With the level system that makes you unlock more training slots and modes, it gives a bit more lifetime to the game. The reports are a smart addition as you can try to copy/paste a successful training and maybe add a few more to improve it.
- Key attributes: So this answers a lot of question that players had on their team (which one of my strikers is the best, who should I put for corners depending on their crossing, which midfielder has better passing...). It adds to the strategic part of the game since now we do not have to guess what player is better for which role anymore.
-Real goalkeeper attributes: FINALLY. Gone is the time where we were balancing our skill points between defence and physical for our GK, trying to predict which ones were best for his performance on the pitch. The GK now has true attributes and it's now way clearer how his skills are shared between all of them.
-Updating the browser version: About time they did this. It felt like I was almost playing two different games and that it was better to play on a smaller screen with the app rather than comfortably on my computer.
-Rest percentage increase: It's only a 1% increase but on long periods of recovery it actually has an impact, it's always a positive to have rested 24% instead of 20%
Cons:
-The percentages: So I didn't really get what was the reason of introducing percentages. It's kind of blurry what they actually mean and how it compares against my other players, my opponent's players or even my level within my league. Not sure it adds something in the end. Maybe TE will come with more explanations or clarifications. (one can hope...)
-The new browser version: TE updated the browser version *yay* but it's just the tablet version *boooo*. So the browser version doesn't look like it was optimised for it. You can clearly feel that it was made for a more tactile version and that TE didn't look more into it and just decided to put the tablet format. It's disappointing but I guess it's better than nothing...
-The sponsor money: So this was an issue for quite some time that, the more you progress into the game, the less sponsor money becomes sustainable to pay your team's salaries. I have a team composed of 4/5 star players and only have up to two players in reserve and sometimes league+sponsor money is barely enough to pay daily wages. For players out of the cup and/or CL it becomes really difficuly to pay wages as the season progesses but it also hinders future players purchases as the money you're trying to save starts to deplete.
So that's what I had to say on the changes. If you have any comments to make or would like to discuss some points, please do, I'd love to hear what you guys have to say about this.
Have fun!