But for you, they should be 'perfect additions' given the fact that you use GKs for taking free-kicks and corners.
Maybe, for those GKs, the game even boost the attributes required for taking free-kicks and corners so that they can fit to your tactics. An area commander will be useful to take free-kicks and corners as he will be able to command those particular areas. How about trying to play with 11 GKs - 1 GK at the posts, and 10 GKs as outfield players? With all those GKs, you can get 11 GKs in the starting line-up.
(joke)
By the way, keep an eye on how your GKs for this particular team perform today. Report back any poor performances or anomalies.


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