One explanation, not sure if it was from them, was that it was for others (those from levels above but with less quality teams for their level) to have a chance to win something in this game. But then, with draw manipulators around, this purpose is lost.
I had said it once (or maybe more) that I did not have any problem as such in facing opponents from 1-2 levels. In fact, It is like a different challenge to what the other two competitions (now three) provided.. But, 3 levels and above is too much, and now with draw manipulators around, the situation of this competition might be even more worse. I did propose some things that would have improved this competition, where there won't be the need for draw manipulation as such and also the ability to manipulate the draw would have been decreased significantly.
But, for sure, the company seem to consider the business side first; this is their main priority (just like any business company). The associations thing itself was created more from the business point of view. Don't believe in those '****s' they tell you here and there such as 'managers we listen', 'no condition loss' and 'only stars matter'. The main reason is that they must have seen a clear financial or possible financial benefit from it for them to have introduced it. If you yourself have been participating in the associations, you must have been spending more green packs, you must have been facing stronger teams and you have been contributing to the business side in other ways, for example, by causing others to spend. Briefly, this company has put people to compete against each other, fooling them and reaping the benefits. What the users get is entertainment, fun, satisfaction, or frustration and anger, and that's it. You don't win anything more in this game. Tokens, virtual money and so on has no value as such as they have to be spent in the game itself which makes the company even more of a winner.


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