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Thread: Best Way to Keep 10% Team Bonuses?

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  1. #1
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    NICE! Thanks, I read it all. But Al says:

    "So, what conclusion can we draw from this? Will a player gain less if he participates in a drill that train abilities that are grey for him? I have actually found that this is not the case, at least contrary to my believes before doing these tests. The grey abilities for my player Dailly -- Crossing and Finishing -- are covered only by the Fast Counter Attack drill in this practice. As the table show, the decrease in gain in Crossing and Finishing have instead almost to the decimal been attributed the other abilities covered by the Fast Counter Attack drill, ie Passing and Creativity.

    This can be explained with the following example. Lets say we run a large number of Fast Counter Attack drills (this drill improves Creativity, Crossing, Finishing and Passing) on a AMR (Creativity, Crossing, Finishing and Passing are all highlighted on a AMR), we could get the following result (plus minus only a few percent):
    Creativity +50%
    Crossing +50%
    Finishing +50%
    Passing +50%

    But if we instead runs the same amount of drills on a MC (Only Creativity and Passing are highlighted while Crossing and Finnsihing are grey). we should roughly get the following result:
    Creativity +65%
    Crossing +35%
    Finishing +35%
    Passing +65%

    2.2 Mix of drills

    I have found that the mix of drills does -- not -- impact the Training Efficiency Factor at all. As is well known, you get a higher bonus (Offense, Defense, Conditioning and Possession) from a well constructed practice. But the individual gain in ability is not impacted by the mix of drills in a session.
    So that means whatever training you choose, as long as it has some key attribute in it, the loss of training efficiency ("grey" attributes that it improves) will funnel themselves to increased key attribute improvement?

  2. #2
    Famous Toxcatl's Avatar
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    Quote Originally Posted by Regev View Post
    So that means whatever training you choose, as long as it has some key attribute in it, the loss of training efficiency ("grey" attributes that it improves) will funnel themselves to increased key attribute improvement?
    That is right. Let's say we have a pure striker and train him with Fast Counter-Attacks (level 1). It gives 5 XP and train Passing, Crossing, Finishing and Creativity. So each skill should get 1.25 XP. But Crossing is not key attribute for ST, so it gets 25% less XP, and this 25% goes to key abilities. Like this:

    Best Way to Keep 10% Team Bonuses?-capture.jpg

    You should avoid training grey skills because they're rarely in use in this position. For example, center players rarely use Crossing, defenders -- Dribbling, midfielders -- Heading.

    Quote Originally Posted by Regev View Post
    What's the numbers (0.67, 1.00, etc)? Multipliers of efficiency?
    These numbers are experience points. I guess you've already figured that out.
    You can download ITP (link in my signature) and play with it for some time =] It calculates experience correctly depending on key and non-key abilities and level of your drills. You're going to need Excel 2007 or later.

    Quote Originally Posted by Regev View Post
    Also, how much conditions do players lose every match? (Side question: do players actually gain skills, like in training, from matches? Everybody says so but Ive never been notified in-game for any skill increase after a game or anything)
    It depends on orders (pressing, marking style) and random factor.
    Players do gain skills in games, you can see it in the table when the match ends. Efficiency of games is equal level 4 drills (world class, +30%).

    Quote Originally Posted by Regev View Post
    Thanks again, you're a rockstar.
    Thank you =]
    Last edited by Toxcatl; 11-26-2017 at 11:43 PM.
    It wasn't our day.