A.C. MILAN LEGENDS-Team Showcase
http://forum.topeleven.com/team-show...n-legends.html
Season 45,lvl 43(24 trebles)
GAME OVER
Each one has its own belief what will counter what, but there is no lets say clear code what what will counter what. It is not clear like: 1 force of 5N is exerted on a body, say a kite, and you exert an opposite force of 5N to counter that force so that the kite stays in balance, or you put an even stronger force so that the kite moves into a certain direction.
Only they know what they speak off, but to each his own as long as they are having fun and not harming anyone. But sure, it is bad to be in ignorance.
Each manager or group of managers has their own style of playing in this game. Some managers will set their formation to counter the opponents formations. Others will use almost the same formation or style but will do a few tweaks or adjustments for each match where they think is needed. Some managers will try to counter by others means (orders, arrows and so on). Some managers will use combinations of all methods.
For me, the main problem is not abandoned team or active team, but the sense itself in this game. How can someone use what would be expected to be inappropriate combination of orders and still win in this game? It would be like a manager giving wrong instructions to his team, but the team still wins.
In the past, I made several tests using different accounts, where I was manager of many teams and I set those teams to play each other. I did not like what I saw. There was not much sense in terms of what were there as orders for both teams, what were the assistant manager's advice and what were the effects on the pitch based on changes done in game, including those done by following the assistant manager's advice. But those matches were friendly matches; so either friendly matches are simulated differently or there was a problem with the game at that time or the game is just '****'.
If a team goes inactive (with no manager and no logins) for a few months, the orders and the formation stay the same. If there is no login for a very long time (many months), then maybe the formation and the orders are put back to how it was on the first day. Those orders will be something like normal, mixed focus and passing, and the formation will be the one that there was initially. In the second case, that is not logged on for very long time, when the manager comes back, he gets a 6-star player having his second name (sort of manager: father; player: son) and the team is given some tokens and packs.
Clearly, something else is involved in this game that significantly affect match results.
Bad engine and poor simulation. Some undesirable things may have happenned due to flaws, faults or errors, but some things may have happened due to intention itself.
The amount of football nonsense you can see in this game and the amount of deceiving things (I mean clear deceiving, like selling a player for example) shows how much some people at Nordeus know about football and what intentions they have.
For me, nowadays, I just accept things as they come in the game. Of course, I still try to find out reasons why this or that occurred, but I don't bother like before and take things so seriously that this game becomes a sort of pain. So, have fun as you are playing this game for fun and entertainment but not to add additional frustration, anger, stress and pain to your life. Life is already hard, and much harder for some people. If the game becomes a pain, then take a break from it,
Last edited by Tactician; 06-20-2017 at 06:34 PM.
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If you attend matches, you're playing against two things, the opposition manager and the match engine. The latter you can't do anything about - if it's decided to give you a bad match, then you're going to have a bad match.
This leaves the opposition manager. You can set your team up (formation, orders and tactics) to play against his team from the start of the match. If he doesn't attend, then you only need worry about what orders and tactics he has set, and after a short while you will be able to see what (according to the match play) they most likely are, and, if necessary. adjust accordingly.
If the opposition do turn up, then you will have to see what he does in match to play against you. He might change orders/tactics, sub players and/or change formation. If he changes formation, then you'll need to decide what changes you might need to make to counter them. If he changes orders/tactics, then hopefully, the match play will change and you can figure the changes out, and, if necessary, change to suit.
The match engine is the unknown quantity. We don't know actually what the engine has in it at the start of the match. The whole match play, goals, cards, injuries and then just plays it out with subtle changes to suit what the managers present have done; just a rough idea and then uses chance choices to affect the match play; or something in between. And Nordeus aren't going to let us know, either...
All I know is that I have affected match play by the actions I have performed in match. Sub a player who has got a yellow card, and count up how many times the sub has got a yellow card later - I've lost count, but by doing so I've prevented my side going down to 10 men. If the match engine had it programmed that I was supposed to play some of the match one man short, how does it react to not being able to do so? [...and yes, I've had the surprise red card for another player also...]
A goal down, 15 minutes to go? Change to hard attacking and you'll get at least one goal, in my experience. Did the match engine have that programmed in, or was it reacting to my order change?
I could list numerous times where
(a) I've had the satisfaction of being at a match, been in dire trouble and at least got something out of it because I've made changes and they've worked.
(b) I've had matches where nothing I've done has affected the match play or result in any way.
(c) And I've been badly Trolled, but usually when I've not been able to get to a match.
Please don't take the happiness of (a) away by telling me that whatever I'd done, I'd have got that result anyway...
Any formation or tactics advice given is based purely on experience with my teams...
I almost always sub the yellowed player, thats sort of a rule for me, just against headache.
Thats all interesting stuff, thanks to all of you, but can one answer the main primitive question of the thread - what does order countering mean?
We can discuss what else is important, but I have read a plenty of times 'countering the orders' in sentences like 'you must not only counter the formation but also the orders' or 'after I figured out his orders I knew what to do? Some can say there is no order countering , it depends also on abc and xyz etcetc. So probably I hope for an answer from ORDER MASTERS
Last edited by Kto; 06-20-2017 at 03:25 PM.
You have addressed your question to talisman, but let me reply.
Suppose you had to play a match versus a team. You checked the formation, the squad and so on, and then you adjusted your formation, starting line-up and so on as according to your knowledge and beliefs. The match starts. After 5 min, I tell you that the orders for that team are: hard attacking, mixed focus, mixed passing, force-counter attacks, offside trap and man-on-man marking. Tell me what orders will you use to counter those (some people might laugh)?
(1) There is no accurate way that will allow you to find out what orders and arrows an opposing team is using. You can guess some things before the match, and guess some more things during the match. But, time itself is very limited during a match, and suppose the you find out some things based on the highlights, those things could have been changed by the time the adjustments you made are considered by the game.
(2) Even if you knew the exact orders of an opponent, there is no clear code for countering orders that say: this will counter this or that will counter that. Some people might think or say, this team is using attacking, so use defensive and force-counter attacks. But what if this team is using defensive and counter-attacks what would you use then, normal? Going by that way of think, what would you use then in case of hard attacking, mixed focus, mixed passing, force-counter attacks, offside trap and man-on-man marking? Hard defending, force-counter attacks, then what? And what would you use in the case of hard defending and force-counter attacks then? How about against a team that uses normal mentality? At this point, you will probably laugh.
For me, from my experience so far in this game, it is about strategy (concerning formation, orders and arrows). Just like a manager in real life football uses strategies, where those strategies has a chance to fail, in this game also it is the same, just that there is less logic, less sense and more randomness (or whatever else) in this game.
Last edited by Tactician; 06-20-2017 at 04:59 PM.
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I take countering orders to be, for example, using defensive against and attacking opponent, or vice versa. The first will give you a leg up if you are using counters, the second will nullify them if you are of greater quality in the appropriate area.
Other people will have different interpretations...
EDIT: Read up one reply, Tactician has gone into much more detail - I may disagree in minor details, but in essence I would agree with his summary.
Last edited by talisman; 06-20-2017 at 09:33 PM.
Any formation or tactics advice given is based purely on experience with my teams...
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Cool, thanks guys, the question was to all. I forgot to mention the ARROWS but I guess you will answer the same blahblahI am really cool with ur answers, dont understand me wrong, I just have often seen confident ways what to do but seems like noone knows it really (maybe LacBuoc can teach me).
I ve read, that def counters attack. But then, how to counter def? With attack?Questions over questions. For my team this doesnt work though. I have been burnt few times by changing to def when I needed to defend a close score. That ALWAYS went bad, so I swore not to do it anymore. This season a difficult 1:0 against a weaker unmanaged team, not my strongest 11 on the field, 15 mins before end I decide to def and counter - bam 1:1. So I always play attack against attack, it works better, but there is no counter logic
https://forum.topeleven.com/top-elev...tml#post463971
For the questions you are asking concerning what order will counter what order, like I said, there is no sort of code. You can go by football logic, but sometimes the game itself seems to go against football logic.
One more thing: what has worked for someone before might not work for you. Take into consideration, that the situations may be different despite that it could still be weak versus strong team, same formation versus same other formation and so on. What I mean is that your in-game situation itself is different. There are many things probably hidden in this game, for example things that affects the chance of success of a team for particular match, during a particular week for a particular season other than quality, formation and orders. The situation of the game itself seems to be changing with time. I even suspect that the preference of some orders by the game are sort of random instead of going by football logic. For example, suppose you play versus a team at home for knock-out leg using defensive mentality and you win by a large score, the logic would be to stick to that mentality (and even the other orders) for the next leg if the opponent did not change anything. But, sometimes you will find out that an attacking mentality is being preferred by the game for the away leg, despite that nothing has changed on the opponent's side in terms of orders and even despite that you won by a large score using a defensive mentality for the home match. If you take such occurring into consideration, it seems that the preferred mentality itself is random.
Last edited by Tactician; 06-20-2017 at 06:05 PM.
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