yes but Risk needs dices.
How can we play here ?
I mean what's T11 has to do with ?
yes but Risk needs dices.
How can we play here ?
I mean what's T11 has to do with ?
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
Yea, simply, we use the "guess the scores" (with real scores, as I like to have "veridic results, without manipulate") to decide the winner of every attack.
So, let's say, during the week, I will give every participant, 3 posible "orders to be done". Of course I will add a "rule to give more Initiative to some participants" to give the option, to attack in first place and have priority attacking. Then depending of the rules and scenario I will decide what 1 vs 1 can be done that are inside the orders given, and too inside the rules.
So, a country with better "initiative" will have, in case of draw, advantadge to undo the draw and do the conquer. To conquer a country we will check the scores guessed of every participant and the results will determine who wins the combat.
I will add some rules to limit the conquers and regions to be conquered, as some rules related to the "main country of each empire"... and more or less, this is the idea, but can be perfectly done, we just need conquerors...
Rules, for the "capitals" or main countries, or for airstrikes to conqueer countries from far away too will be added.
edited: well would look with the weeks passing, something like this... really can have additions, and it's evolution in the rules... there are many ways to play it really... adding defense options, playing like in cards, so adding skills for every country conquered.. etc
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Last edited by khris; 07-30-2017 at 07:56 PM.