Point 2 will and must work like if you run sprint drill and you already have 340% in fitness , all % go only in dribble and speed
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Point 2 will and must work like if you run sprint drill and you already have 340% in fitness , all % go only in dribble and speed
Actually I think that is great idea! Because it solves the problem with training drill system not being flexible enough - Let say I really love training my midfielders with Slalom Dribble training drill - in a long term, player should reach 340% in passing, dribbling, fitness and speed, but the drill itself should not loose effectiveness when some of trained skills have already 340%, in that case all training effort should go to other skills. The same rule should apply for skills gained after the match!
Assuming your idea is implemented.
If you have Fitness and Speed 340%, then Dribbling can be trained with Sprint three times faster than usual. After that Passing can be trained in the same way (Slalom Dribble), very-very quickly. You got the point.
340% is not that much, some of my 18 y/o already have Fitness and Speed 250%, and I didn't train them with Long Run (the fastest way to increase these skills).
No, I think this is a bad idea.
Can people please differentiate between those who gain an intended advantage through hard work and regular play versus those who gain unintended advantages (aka exploiters with usain bolt type players). Some people only happy if players have 150 skills max?
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New drills should be added to compensate
I don't quite understand this new regulation. For example What if my players have 380 attribute for passing? If the cap is set to 340 then the rest 40 will be transfer into other attributes or just forfeited?
Im yet to check my players attributes. But if i found its forfeited to cap limit and degrading my total players quality then i will make a complaint soon.
Any manager found any slack or degrading qualites on their players yet?