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Thread: Do you know what UpSelling is?

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  1. #1
    Addicted adifairus's Avatar
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    mutant still can be created without upselling if you are rich and you are keep leveling up and keep hard training same player every season

  2. #2
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    Quote Originally Posted by adifairus View Post
    mutant still can be created without upselling if you are rich and you are keep leveling up and keep hard training same player every season
    Yes, but what I'm trying to explain is that a player 76%, should be 204%. The 1% actually represents a negative value internally in the game.

  3. #3
    Addicted adifairus's Avatar
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    Quote Originally Posted by asmartins View Post
    Yes, but what I'm trying to explain is that a player 76%, should be 204%. The 1% actually represents a negative value internally in the game.
    yes, i know about it because i was feel weird also with those mutant overall skill compared with mathematically calculated.

    but, if we want to stop the mutant production activity, prevent upselling only will not solve the problem,

    there are still rich people out there, and what make they rich? many ways

    i) born in rich family
    ii) hardwork and good salary
    iii) selling the Asso.. whoppps
    iv) etc
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  4. #4
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    my question is precisely this, Nordeus is prioritizing some corrections and leaving critical and old points behind.
    It is attacking the training as the focus of the problem, but I see it as a priority and even bizarre.
    Last edited by asmartins; 05-15-2018 at 12:54 PM.
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  5. #5
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    Quote Originally Posted by asmartins View Post
    my question is precisely this, Nordeus is prioritizing some corrections and leaving critical and old points behind.
    It is attacking the training as the focus of the problem, but I see it as a priority and even bizarre.
    Exactly they keep pointing the training as a major problem and try to correct what is not wrong at all. Keep avoiding questions of upselling.



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  6. #6
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    Now back to topic @Altiplano yes agree every player should have their own individual skill rather then clone.
    I don’t get it even the mutants if all have the same 340%-1% what really determine the skill. To me there shouldn’t be any limit or cap in skill.



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    Last edited by nikolgiorgos; 05-15-2018 at 03:36 PM.
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  7. #7
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    Individual skills being allowed to have a negative, and therefore hidden value is the problem.
    I started playing in 2015 so I don't know how the old system that Khris writes about worked. But a limit of average quality between the 3 areas of training (attack, defence and physical and mental) does sound like a better system than the one we have today. 20%, 30% difference at least gives some scope for players to have some individualism and not leave every team in every league on every server with exactly the same player skills.