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Spanish Forum Moderator
After years trying to know how the internal programming works, nope... IMO the game don't work like this... and to start the analysis from some point we should know about what's hidden in every player... there are for example MCs that are more defenders than MCs or attackers...DL-R that are more AML-R... STs that are more MCs.... inclusive defending... and the external skills do not affect the "internal behavior base" .
You don't see 2 equal players if you train their shooting to 340%... as is a matter of internal calibration + internal limits maybe the max o shooting is 1/10 shoots and you can train all what you want. But if one thing has been proved here is that you can not select 2 players, and with the training convert them in 2 exact players...
The visual side of the players is just cosmetic, effects in the scenario selection and % of chances of winning in the 1vs1 comparison, taking into account the % diff' with the rival team and then "some individualities chosen for the match to be used to create this scenario".
That's why if you add 1* players in the team and these are ignored the team can perfectly work... with 1, 2,3... same with mutants... only 1 don't unbalance the ratio of winning chances for this random selection.... but some of these players yes, then break the simulation, despite that a mutant with 340%'s in the animation can not have the behavior as a "player with 340's"... is like when you have 5 players with FK specialist SA... all of them can fail the FKs....
So, this is not so easy xD
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