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Thread: Player Position Contributes Effect to Formation ( Theory )

  1. #1
    Newbie mahisaagni's Avatar
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    Player Position Contributes Effect to Formation ( Theory )

    I'm curious with each player position and its effect to the formation


    if you look at match preview scene, there will be comparison of % quality between 2 teams

    Defend, Midfield, Attack

    Defend Role consist of GK DC DR DL DMC

    Midfield Role consist of DMC MC MR ML AMC AML AMR

    Attack Role consist of AMC AML AMR ST

    Yes, DMC AMR AMC AML contributes to 2 MAIN ROLE , DMC contributes to Defend & Midfield while AMR AMC AML contributes to Attack & Midfield ( You can try change your five or six star AMC AMR AML, and look at match preview scene, the % of change will be on Midfield & Attack, so do the DMC )

    So, there are 4 MAIN ROLE = Goalkeeper, Defender, Midfielder, Attacker

    And then, every main role has its own SPESIFIC ROLE =

    GK --- DR DL DC --- DMC MC ML MR AMC --- AML AMR ST

    the contribution of the MAIN ROLE to the formation different with SPESIFIC ROLE


    _THE MAIN ROLE_

    Goalkeeper = 100% to defend
    Defender = 100% to defend
    Midfielder = 50% to attack , 50% to defend
    Attacker = 100% attack

    Simple as that
    And then, there are THE SPESIFIC ROLE which come with more details in attack & defence contribution


    _THE SPESIFIC ROLE_


    We know that there are 3 kind of skill =

    Defence , Attack, Physical
    Every skill has 5 categories
    Defence with tackling, marking,etc
    Attack with dribbling, passing,etc
    Physical with fitness, speed,etc
    ( GK the only exception )


    And we know that each position has its main attributes, once again GK is the only exception and i think GK stand outside from formation because when you look at match statistic, in some occasion GK has it unique way



    position >>> main attributes


    DC >>> 5/5 defence skill as main attributes, 0/5 attack skill as main attributes

    DR DL >>> 4/5 defence skill, 1/5 attack skill

    DMC >>> 4/5 defence skill, 1/5 attack skill

    MC >>> 4/5 defence skill, 3/5 attack skill

    ML MR >>> 1/5 defence skill, 3/5 attack skill

    AMC >>> 1/5 defence skill, 4/5 attack skill

    AML AMR >>> 0/5 defence, 5/5 attack skill

    ST >>> 2/5 defence, 4/5 attack skill


    The question is, Does the highlighted main attributes of Attack & Defence represent the player contribution to formation / match ??

    DC >>> 5/5 Def & 0/5 Att >>> 100% Contribution when defending & 0% Contribution when attacking

    DR DL >>> 4/5 Def, 1/5 Att >>> 80% defending contribution & 20 % attacking contribution

    DMC >>> 4/5 def, 1/5 att >>> 80% defending contribution & 20% attacking contribution

    MC >>> 4/5 def, 3/5 att >>>
    80% defending contribution & 60 % attacking contribution

    ML MR >>> 1/5 def, 3/5 att >>> 20% defending contribution & 60 % attacking contribution

    AMC >>> 1/5 def, 4/5 att >>> 20% defending contribution & 80 % attacking contribution

    AML AMR >>> 0/5 def, 5/5 att >>> 0% defending contribution & 100 % attacking contribution

    ST >>> 2/5 def, 4/5 att >>> 40% defending contribution & 80 % attacking contribution,
    if this is true then it answer why AMR AML scores more goals than ST



    I still don't know the contribution of Physical skill into the formation / match

    By the way, this is just a theory
    Feel free to give your opinions
    oguzkaganaslan likes this.

  2. #2
    Addicted adifairus's Avatar
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    straight answering to your question, specific player skill does give effect at specific zone, mutant team already prove it

  3. #3
    Newbie mahisaagni's Avatar
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    Quote Originally Posted by adifairus View Post
    straight answering to your question, specific player skill does give effect at specific zone, mutant team already prove it
    Really ? Fortunately i never have that mutant & never played against them 🤔

    thanks mate

  4. #4
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by adifairus View Post
    straight answering to your question, specific player skill does give effect at specific zone, mutant team already prove it
    mutants is bug, a glitch that outsmarts the game mechanics.
    Remember the first mutants with 1500% fitness and Strength ?
    About the same way it works the 340%-1%.

    @mahisaagni
    attackers too contributes to defense but in a small role.
    I guess something like 75%-20%-5 % (A-M-D)
    IImaestroII likes this.
    Καλώς ήρθατε στο Ελληνικό φόρουμ
    http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html

  5. #5
    Spanish Forum Moderator khris's Avatar
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    After years trying to know how the internal programming works, nope... IMO the game don't work like this... and to start the analysis from some point we should know about what's hidden in every player... there are for example MCs that are more defenders than MCs or attackers...DL-R that are more AML-R... STs that are more MCs.... inclusive defending... and the external skills do not affect the "internal behavior base" .

    You don't see 2 equal players if you train their shooting to 340%... as is a matter of internal calibration + internal limits maybe the max o shooting is 1/10 shoots and you can train all what you want. But if one thing has been proved here is that you can not select 2 players, and with the training convert them in 2 exact players...


    The visual side of the players is just cosmetic, effects in the scenario selection and % of chances of winning in the 1vs1 comparison, taking into account the % diff' with the rival team and then "some individualities chosen for the match to be used to create this scenario".

    That's why if you add 1* players in the team and these are ignored the team can perfectly work... with 1, 2,3... same with mutants... only 1 don't unbalance the ratio of winning chances for this random selection.... but some of these players yes, then break the simulation, despite that a mutant with 340%'s in the animation can not have the behavior as a "player with 340's"... is like when you have 5 players with FK specialist SA... all of them can fail the FKs....

    So, this is not so easy xD

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    4231 Tactics

    Anybody know 4-2mc-3-1 tactics...? Is this formation is defensive or attacking.,.?

  7. #7
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    Quote Originally Posted by SamAS200 View Post
    Anybody know 4-2mc-3-1 tactics...? Is this formation is defensive or attacking.,.?
    anybody knows...?
    khris likes this.

  8. #8
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by SamAS200 View Post
    anybody knows...?
    I used it until I changed for a 4-3-3 few days ago...

    It is defensive or attacking depending of the orders and players... think that a 5-3-2 can perfectly attack the whole match...

    I would start with passing focussed to the flanks and during the match switch to right or left, one day works one way, one day another, inclusive a try for the middle depending of the rival.
    I was playing defensive, with long passing.. On offside and ON counters -as always by my side- and more or less that's how I used it.

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    Quote Originally Posted by khris View Post
    I used it until I changed for a 4-3-3 few days ago...

    It is defensive or attacking depending of the orders and players... think that a 5-3-2 can perfectly attack the whole match...

    I would start with passing focussed to the flanks and during the match switch to right or left, one day works one way, one day another, inclusive a try for the middle depending of the rival.
    I was playing defensive, with long passing.. On offside and ON counters -as always by my side- and more or less that's how I used it.
    thanks and one more issue today i saw in league match my attendance was full according to my level 6 but i get only 2% possession not 5% why...? Is it bug..?

  10. #10
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    Quote Originally Posted by SamAS200 View Post
    thanks and one more issue today i saw in league match my attendance was full according to my level 6 but i get only 2% possession not 5% why...? Is it bug..?
    have you face this bug...? #khris

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