why would they make a change that brings them less money?
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why would they make a change that brings them less money?
It´s because one season in real-time reality is squeezed into 28 days T11 reality .... :rolleyes:
Well if they don't strive to improve their game and realism etc, and are just happy with how it is then that's fine but meh by your reasoning though, I won't get another injury all season because I've had the lot already that's reassuring at least :D
Like is there no way to get an official response on it? Is it just to make money etc?
This is a borderline vent. could go either way between vent and question. And thanks for pointing him there, but are you a MOD in training?
On injuries:
It doesnt matter if you call it cardio or stretching or whatever, its +10% or +20% or +30% to the game engine where the name has nothing to do with it. It takes all the numbers, rolls the dice and if you get between say 1-10 out of a roll of 100, you have an injury. At the end of the day, it is just a more complicated D&D automated game, where there are odds for everything and you roll the dice for the outcome. Except this is a bit, and I stress BIT, more complicated, where many other factors are supposedly put on the table.
think about it --> the game "rolls the dice" when you train, no matter which one (possibly increases chance with hard train)
First roll:
1-10 - injury (hard or normal)
10-100 - no injury
Roll for injury:
1-3 = major injury, out for season
3-5 = major injury, out for 15 days
5-10 = major injury, out for 10 days
10-20 = major injury, out for 6 days
20-30 = medium injury, out for 5 days
30-40 = medium injury, out for 4 days
40-60 = light injury, out for 3 days
60-80 = light injury, out for 2 days
80-100 = light injury, out for 1 day
NOTE: I am not saying this is the way they do it. All I am saying is this is a possible way to program this.
I would tend to think they program it a bit more harsh to that if your result is 1-30 out of 100, then you have injury. If you have more red packs, the number goes up more. If you have more tokens, the number goes up even more.
I would be willing to bet that this is the way it is programmed.
please move to "the vent thread" ... :)
and i notice when you have more then 7 substitute players it more likely to get one or more injured players !
Yeah I am actually seriously interested in all the calculations behind injuries etc, specially the ones you get in random games in the 90th minute, if it's down to how many reds you have fair enough, if it's down to trainign fair enough, would just be nice to have some logic behind it that one can take into consideration etc.