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Now I've already cured two guys with injuries, this is pathetic, if you call this 'realistic' then make squads up to 22 or something, retarded company behind this game.
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Now I've already cured two guys with injuries, this is pathetic, if you call this 'realistic' then make squads up to 22 or something, retarded company behind this game.
make sure you dont over train them and it doesnt have to be your fault some managers tell there team to play very agressive...
of course they want your money, what else would a company do? give u money? i dont think thats a sustainable business model
i never bought any red packs and i never had real problems with my squad.
by the way: this is the thread where u should post: http://forum.topeleven.com/top-eleve...nt-thread.html
They are making money my friend, that is why they are here with this game.
why would they make a change that brings them less money?
It´s because one season in real-time reality is squeezed into 28 days T11 reality .... :rolleyes:
Well if they don't strive to improve their game and realism etc, and are just happy with how it is then that's fine but meh by your reasoning though, I won't get another injury all season because I've had the lot already that's reassuring at least :D
Like is there no way to get an official response on it? Is it just to make money etc?
This is a borderline vent. could go either way between vent and question. And thanks for pointing him there, but are you a MOD in training?
On injuries:
It doesnt matter if you call it cardio or stretching or whatever, its +10% or +20% or +30% to the game engine where the name has nothing to do with it. It takes all the numbers, rolls the dice and if you get between say 1-10 out of a roll of 100, you have an injury. At the end of the day, it is just a more complicated D&D automated game, where there are odds for everything and you roll the dice for the outcome. Except this is a bit, and I stress BIT, more complicated, where many other factors are supposedly put on the table.
think about it --> the game "rolls the dice" when you train, no matter which one (possibly increases chance with hard train)
First roll:
1-10 - injury (hard or normal)
10-100 - no injury
Roll for injury:
1-3 = major injury, out for season
3-5 = major injury, out for 15 days
5-10 = major injury, out for 10 days
10-20 = major injury, out for 6 days
20-30 = medium injury, out for 5 days
30-40 = medium injury, out for 4 days
40-60 = light injury, out for 3 days
60-80 = light injury, out for 2 days
80-100 = light injury, out for 1 day
NOTE: I am not saying this is the way they do it. All I am saying is this is a possible way to program this.
I would tend to think they program it a bit more harsh to that if your result is 1-30 out of 100, then you have injury. If you have more red packs, the number goes up more. If you have more tokens, the number goes up even more.
I would be willing to bet that this is the way it is programmed.
please move to "the vent thread" ... :)
and i notice when you have more then 7 substitute players it more likely to get one or more injured players !
Yeah I am actually seriously interested in all the calculations behind injuries etc, specially the ones you get in random games in the 90th minute, if it's down to how many reds you have fair enough, if it's down to trainign fair enough, would just be nice to have some logic behind it that one can take into consideration etc.
yeah, injury engine is terrible..i see more and more abandoned teams, more and more players leave after few seasons just because things like injuries... if nordeus wants only newbies and their money and they dont care if they will stay here more than 3 seasons... its sad. But its business.. nothing more, nothing less...i would like to spend more money if i will se some improvement or some feedback, but i cant see improvement..there is so many things that make you feel like its all so random.. even tha results...
Do you guy's never get injuries in real life when you stretch?
Capticus .. true, but do you think its normal to have 8 players injured for 6 - 11 days when 100% of season is 26 days, its like half team of players are injured for 25 - 50% of season, which has nothing to do with real world..its not even close, i dont need it to be realistic, but how its set now, its real extreme...just simple mathematic.. ;)
recount it for realworld season lenght and imagine half of Barcelona is injured for 80 days...nonsense, sorry.
capticus ah sry didnt feel that sarcasm ;) as i wrotte .. how injuries are set for now, its like Barcelona have 50% players injured for 80 days.. its really terrible coeficient in their flash code.. terrible :) but the goal is clear, we have to buy tokens ;)
capticus - yep exactly, i would use redpacks more when i feel they work, but i feel they work the other way around.. the more redpack the more injuries.. that is sad..but what can we do? nothing.. and when we talk about it, we are labeled "whiner" or they suggest you to quit the game.. sad..
I believe it is all programmed in to increase the usage of tokens and red packs. they set the probability higher than normal for this reason. Its all about the Benjamins. At some point Nordeus will be exposed as the greedy, uncaring people they are...but for now they lie low and take their time making changes that could happen immediately to improve the game.
All that to say, the injuries are unrealistic because Nordeus makes more money this way. Otherwise there would be a small amount of injuries, like in real life.
1min played my best ST got 4 days, 20min, my second best ST got 5 days. No more ST on my squad. WTF can I do?:O I bought Tokens...no other chance...
Yesterday my 2 ST were injured. Today DMC ( he is injured for 3 days ) and GK ( 3 days ). What the hell is going on`?
Maybe it's because I used Tokens to heal my ST-s and now my GK is injured. Again Tokens? This time, no thanks. This is getting too ...
I only have 1 GK, all other positions are replaceable...and GK gets injured...no comments -.-
I just got myself new 18 year old GK with 24 skill. 4* (I'm on lvl 2)