So, any explaination about the player of the first post?
ok, here is the answer
We 're talking about a manager with many accounts.
His team A buying a 3* 18 y.o. player, 40%.
Making him 7* player - 120% only with friendlies.
He is playing with 0% condition so gaining only from 4% white skills from motm.
One star (20%) needs 75 games so totally 300 games.
You can play a game every 15 min so can arrange about 60 (?) ped day, so about 5 days.
You play those games in auto, against google teams you create, put them in some asso group so you don't bother other friend-managers too
You can arrange only 3 friendlies vs a friend per day so count how many google teams must create
Our player now still has some grey skills but team B (another "factory" team), 4 levels above team A, buying him with 0 tokens (only 10 tokens for nordeus nego tax).
Doing the same as team A and making him from 3*-60% > 7*-120% and up-selling him to another "factory" team, C (4 levels above).
C doing the same, up-selling him to the main team.
I think if 3 "factory" teams doing that , it's enough to reduce his grey skills to 1%.
The main team can keep playing friendlies and increase more his white skills.
The only thing must do is
- not to use him in official games (only asso games)
- not to train him with grey skills drills
Usually those teams staying season and play only for asso- platinum- top100.
All this procedure above, is for free (without spending money-tokens), without watching those friendlies, only arrange them and fixing the daily program of the teams.
Why nordeus promotes this free of charge creation of mutants ?
(some managers must remember that before some months, the motm wasn't earning those 4 % skills).
Maybe it's some kind of compensation for those, the hard-core players who lost the GK training ?
Don't know.
Last edited by nikolgiorgos; 07-19-2018 at 08:57 PM.
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
In other words, cheat. No, more accurately “game the system.” Too bad I have a life or maybe I would do all of that.
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The scenario is that - let's say for example - a player with 1% grey skills and 200% white skills has avg q 100%.
This team probably will play vs another team with about the same q because that's the way the draws are working in T11.
But our player with 200% or more in white skills is recognized as a high class player from the game mechanics, more than a 8* so dominates in the game vs players with more balance skills.
The other scenario is that the game mechanics have some kind of malfunction when calculate games-teams-players with top skill numbers, giving them enormous advantage.
Some prefer to call those players "well trained" instead of mutants but it's not that logic .
The first mutants had 1500% in Fitness, Speed or Strength only.
How can a defender dominates the game with only 1500% Fitness but 1% in tackling and marking![]()