Quote Originally Posted by Tactician View Post
I know there is a way: to play in a such a way which I will refer to as playing deliberately the nonsense way because this his how the game functions, but I was not here to play the game just to win but to play properly and to get results appropriately. Another way to describe: if I joined a mathematics game, I put 2+2 = 4 and I get 1 mark, I will be happy and if I put 2+1 = 5 by mistake or due to poor mathematics skills, I will be happy to not get any mark, but if I did not get for 2+2= 4 while someone else put 2+2 = 5 or even leaves it as a blank and he gets 1 mark or worst 2 marks (yes, he gets 1 bonus point on top of that), and such nonsense situations happens a lot then why I am even playing this game for? I did not join into the mathematics game just to get highest marks and win, but to win with the proper sense of the game and its title. If I was just to win and no care, I just do things like 2+2 = 5 or leave blanks too, and I will get the highest marks every time but that is nonsense playing.

Sometimes I ask myself, do really those things happening in the game are meant to be like that or meant to be functioning like that (by intention from Nordeus) or they happened because of bugs and flaws. I mean how can some things be of so much nonsense? Only Nordeus knows (or maybe even them don't know). But for sure some undesirable things have been talked about a lot of times by other users in this game on this forum itself, some since years, some since months, and some recently, but so far, there have been no improvements in those areas but there been changes or others new things introduced in the game that only made matters worst.
In the end, the truth is that one should understand that there's no other way to do the game more realistic than like it is now.... if high avq teams (from +20% ex.) have guaranteed win, the results would be fixed...
If X formation have "always a advantadge vs Y formation, which never has been true, this would mean that, the game is fixed and the Table of Counters would be something "static and immobable" ... and nope, in any version has been like this, because the truth is that the game still working in a 90% like in the V1.... internally all is linked with the same "basics" that the V1 had, just with visual and external changes (like quality number now hidden and shown a %... etc)

Is not the visual what marks the way, is the invisible and internal... skills of players, %'s added of possession... selective scenarios ... thats why every season can be different from the other 74 Ive played....

How many teams dont have STs scoring? and having contribution from other lines..? many, and this is intentional.

Despite all, you have a good team right now, coz you're winning 5/6 - 5/7 matches, so theres a punctual hole there and to overcome this what the game wants really is that you can find the solution... change negative impacting players for some contributive/key players, but this need discard players...

Inclusive I remember that season when I did 4-5-6 transfers and no way... no way to find a good players, and I realized of my own thesis... the game "controls" the roles of the players so, limites them... and I couldn't find a contributive players cause in my reserves I had some "old key players"... and when I used again Yordanov as ST the team stopped losing vs -40%'s....

Is a matter of limits, calibrations and individual impacts... if you have this in your favour, it doesn't matter the "position/formation" because the game always will give you an option between all the posible options you can have with what you have.