0-0 on his ground
1-1 on my ground
BTW ( -10% difference) for 11 players cost now around 400-750 rests...
(Just for the record ) in case somebody here is accumulating data and evidences about this **** new result engine ....
0-0 on his ground
1-1 on my ground
BTW ( -10% difference) for 11 players cost now around 400-750 rests...
(Just for the record ) in case somebody here is accumulating data and evidences about this **** new result engine ....
10% is nothin... Why complain?
10% is inside the limits.... till 30. Then hurts, but half star is not a diff' looking the variability of AvQs that a 11 can have and then, considering how they are programmed to perform....
so
"(Just for the record ) in case somebody here is accumulating data and evidences about this **** new result engine ...."
The limits where always 1,5*'s aproximately, that's the normal. What is new, in the engine lately are the 40-60%'s of differance winning, which seems to fit with these margins added in the mini contests, like IC and this stickers album feature etc which seems to have a wide distance, and the FAs too have a different calibration.
Still the regular competitions keep a 80% of the old proportionality , only affected in minor cases or in these scores that where recalibrated vs lowest avq teams... the old 12-0's that now can be just 1-0 ...
Remember, is not a proportional game, so it is not fixed, is about variability of factors inside some margins and parameters.
@cup final: against ~~30% weaker team a struggling E.T. Win 2-1 (normal time was 1-1)
Same here, just different scores. There goes my treble...