The game is made of "variables". All is dynamic, using a "hidden base" of internal numbers that each player have. Basically, so a 5-8* can perfectly be unabled for X match and overcomed for a 3* as Ive said, the 1vs1 isn't what ppl think, is something in our mind but the truth is that, orders aren't faced with oppo's ones. Then, Dynamic conditions + these hidden AvQ numbers in each player makes the game as in the reality, cause been Dynamc don't exist the term "proportional win", unless, you oversize the skills creating mutants, that's how you can fix a match and one of the historic reasons of ma complains xD
It had sense time ago when we had limits and we could see a "bad player" despite it's visual avq, now there was a period without limits what means that the simulator has been broken allowing the players to overcome the own simulator limits... and well... here we are some of us, asking for skill limits again.